NULL

NULL

About the Game

You rented a house on Dunmore Street to finish your degree. First night, the neighbours had a baby. The whole street came outside. Firecrackers. Laughter. One of those rare moments where strangers feel like family.

You went to bed thinking this place might actually be okay.

Your mother was supposed to visit that week. She never knocked on your door.

Something on this street is holding onto that night. Not in a way anyone will admit. The neighbours seem fine. The lights stay on. And every time you try to leave, you end up exactly where you started. Whatever is holding this place together was here long before you arrived. And it pays attention when you start digging.

Investigate What Happened Here

Explore a neighbourhood frozen in one night, where every house holds a piece of something nobody was supposed to find.

Uncover recordings, notes and journal entries hidden across the street, inside homes and in places that should not exist.

Talk to neighbours through branching conversations. Push hard enough and they say more than they mean to.

Follow the dream sequences into worlds pulled from grief itself. No names. No exits that behave like reality. Something waiting at the end of each one.

Make choices that shape the story around you and determine which of three very different endings you reach.

Three Full Length Endings

  • The Return — you escape Dunmore Street. But months have passed in the real world. Your sister is older. The life you left behind did not wait for you.

  • The Reality — you find the truth buried underneath everything. What happened here. Who built it. What it cost every single person on this street. All of it.

  • ??? — dreams are an escape from reality. But what if you stop wanting to wake up? What if staying feels easier than facing what is on the other side? Nobody who has chosen this path has ever come back to explain it.

No jump scares. No health bars. No weapons. NULL is built entirely on atmosphere, investigation and the dread of understanding something you cannot unlearn.

The sun rises on Dunmore Street. Not to start a new day. Just to start that same night again.

Initial Release