NULL

NULL

About the Game

You rented a house in a quiet neighbourhood to finish your degree. Cheap rent. No distractions. Just you, your books, and a street that seemed like exactly the kind of place nothing ever happens.

You were wrong.

The night you arrived the Johnsons had a baby. The whole neighbourhood came outside. Firecrackers. Laughter. One of those rare moments where strangers feel like family. You went to bed thinking this place might actually be okay.

That was the last normal night.

Something is wrong with this street. Not wrong like a strange smell or an odd neighbour. Wrong like the kind of feeling you get when you're almost asleep and your body convinces you you're falling. Except you never hit the ground. You just keep falling.

Your mom was supposed to visit. She never made it to your door.

The street does not want you to leave.

NULL is a first person psychological horror game about grief, obsession and what happens when love refuses to accept an ending. You explore a neighbourhood that stopped behaving like one. You talk to people who seem completely normal until they turn and look at you in a way that makes you wish they hadn't. You find what was left behind by someone who could not say goodbye. And slowly the picture forms — what happened here, who did it, and why they thought love was a good enough reason.

No combat. No jumpscares. No hand holding.

No weapon. No health bar. Nothing telling you where to go or what to look for. You walk. You listen. You notice things. The horror is not something chasing you. It is something you slowly understand — which is worse.

Three ways out. Only one truth.

NULL ends with a choice. Three paths. Three different answers to what you just lived through. What you decide determines what Nolan walks away with — if he walks away at all.

It doesn't trap you. It waits for you to understand why you never left.

Initial Release