ノースウェステリアの子供
About the Game
■ Story
The wife is dead.
And worse—before she could reveal where the lottery ticket was hidden.
The man makes a decision.
That’s it. I’ll go to Hell.
To find out the fate of what might be a winning lottery ticket, he ventures into Hell in search of his deceased wife.
A never-before-seen journey into Hell begins, driven by a motive lighter than life itself.
■ Gameplay / Game Mechanics
This is a first-person exploration adventure game.
Players walk through stages, examining the environment and objects to progress the story.
Mostly linear exploration
No combat elements
Minimal jump scares
■ Objective / Goal
The goal of the game is to explore the world of Hell, find the deceased wife, and reach the conclusion of the story.
■ Character Progression
There are no progression systems such as leveling up or skill acquisition.
■ Challenge Elements
No enemy combat
A small amount of action-based controls
Designed with low difficulty, allowing even players who dislike horror to finish the game
■ Playtime
Approximately 1 hour to complete
■ Genre
Japanese Horror
Exploration Adventure
■ Key Features
A unique visual style based on monochrome aesthetics
Psychological horror enhanced through effective use of color
Atmosphere-focused design with restrained jump scares
Psychological fear created through sound and spatial design
A story-driven experience that can be completed in a short time
■ Development
This game was entirely self-taught and developed by a 20-year-old student, handling both programming and design.
Development took approximately one month.
It is the developer’s third solo project, created by investing 70% of their total savings.
■ Video Streaming Policy
Video streaming / Let’s Play content: Allowed
Please be sure to include a link to the Steam store page in the video description
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