ノースウェステリアの子供

ノースウェステリアの子供

About the Game

■ Story

The wife is dead.
And worse—before she could reveal where the lottery ticket was hidden.

The man makes a decision.
That’s it. I’ll go to Hell.

To find out the fate of what might be a winning lottery ticket, he ventures into Hell in search of his deceased wife.
A never-before-seen journey into Hell begins, driven by a motive lighter than life itself.

■ Gameplay / Game Mechanics

This is a first-person exploration adventure game.
Players walk through stages, examining the environment and objects to progress the story.

  • Mostly linear exploration

  • No combat elements

  • Minimal jump scares

■ Objective / Goal

The goal of the game is to explore the world of Hell, find the deceased wife, and reach the conclusion of the story.

■ Character Progression

There are no progression systems such as leveling up or skill acquisition.

■ Challenge Elements

  • No enemy combat

  • A small amount of action-based controls

  • Designed with low difficulty, allowing even players who dislike horror to finish the game

■ Playtime

  • Approximately 1 hour to complete

■ Genre

  • Japanese Horror

  • Exploration Adventure

■ Key Features

  • A unique visual style based on monochrome aesthetics

  • Psychological horror enhanced through effective use of color

  • Atmosphere-focused design with restrained jump scares

  • Psychological fear created through sound and spatial design

  • A story-driven experience that can be completed in a short time

■ Development

This game was entirely self-taught and developed by a 20-year-old student, handling both programming and design.
Development took approximately one month.
It is the developer’s third solo project, created by investing 70% of their total savings.

■ Video Streaming Policy

  • Video streaming / Let’s Play content: Allowed

  • Please be sure to include a link to the Steam store page in the video description

Initial Release