Nightshift - The School Janitor

Nightshift - The School Janitor

About the Game

A Job You Can't Refuse

Joe was desperate. After countless rejections, he finally got a job offer a janitor at an old school. No interview. No questions. Just a Sunday start time and an address.

He arrived at 5 PM. The doors locked behind him. He woke up in a shed at midnight with a phone call explaining the rules. Complete your tasks. Survive until 5 AM. Return to the shed. Do this for 5 nights.

What waits in the darkness doesn't care about your resume.

Core Gameplay

Work the Night Shift

- Complete cleaning tasks around the school: mop floors, clean spills, wipe windows, repair broken desks

- Manage your limited tool inventory (carry 3 tools at a time)

- Return to the safe house (janitor's shed) before 5:00 AM

Survive the Dark Zone

- A roaming darkness patrols the school hallways

- Your flashlight is your only defense it pushes the darkness away

- Stay too long in the dark and you won't survive

- The Dark Zone grows stronger each week

Manage Your Resources

- Flashlight battery drains over time find batteries to recharge

- Collect fuses to restore power to dark areas

- Use the vending machine for energy drinks

Three-Week Structure

Week 1 - Joe's Story

Learn the rules. Complete your tasks. Survive. Notes scattered around the school hint at what happened to those who came before you.

Week 2 - The Detective

Someone else is trapped now. They're investigating the disappearances. They find Joe's notes. His handwriting gets worse each day.

Week 3 - The Origin

How did this all begin? Play as the first person to discover the truth about this place.

5 nights per week. Difficulty escalates each night.

Features

Environmental Storytelling

- Discover notes left by previous victims

- Piece together the mystery of the abandoned school

- Each week reveals a different perspective on the horror

Sanity System

- Your mental state deteriorates in darkness

- Low sanity affects your perception

- Find items to restore composure

- The safe house provides recovery

Day Progression

- Nights get harder as the week progresses

- More tasks to complete

- Darkness becomes more aggressive

- Time management becomes critical

Immersive Horror Atmosphere

- First-person perspective

- Dynamic lighting and shadow

- Subtle camera effects

- Audio cues signal approaching danger

Initial Release