Nightshift - The School Janitor
About the Game
A Job You Can't Refuse
Joe was desperate. After countless rejections, he finally got a job offer a janitor at an old school. No interview. No questions. Just a Sunday start time and an address.
He arrived at 5 PM. The doors locked behind him. He woke up in a shed at midnight with a phone call explaining the rules. Complete your tasks. Survive until 5 AM. Return to the shed. Do this for 5 nights.
What waits in the darkness doesn't care about your resume.
Core Gameplay
Work the Night Shift
- Complete cleaning tasks around the school: mop floors, clean spills, wipe windows, repair broken desks
- Manage your limited tool inventory (carry 3 tools at a time)
- Return to the safe house (janitor's shed) before 5:00 AM
Survive the Dark Zone
- A roaming darkness patrols the school hallways
- Your flashlight is your only defense it pushes the darkness away
- Stay too long in the dark and you won't survive
- The Dark Zone grows stronger each week
Manage Your Resources
- Flashlight battery drains over time find batteries to recharge
- Collect fuses to restore power to dark areas
- Use the vending machine for energy drinks
Three-Week Structure
Week 1 - Joe's Story
Learn the rules. Complete your tasks. Survive. Notes scattered around the school hint at what happened to those who came before you.
Week 2 - The Detective
Someone else is trapped now. They're investigating the disappearances. They find Joe's notes. His handwriting gets worse each day.
Week 3 - The Origin
How did this all begin? Play as the first person to discover the truth about this place.
5 nights per week. Difficulty escalates each night.
Features
Environmental Storytelling
- Discover notes left by previous victims
- Piece together the mystery of the abandoned school
- Each week reveals a different perspective on the horror
Sanity System
- Your mental state deteriorates in darkness
- Low sanity affects your perception
- Find items to restore composure
- The safe house provides recovery
Day Progression
- Nights get harder as the week progresses
- More tasks to complete
- Darkness becomes more aggressive
- Time management becomes critical
Immersive Horror Atmosphere
- First-person perspective
- Dynamic lighting and shadow
- Subtle camera effects
- Audio cues signal approaching danger
Available Tables (0)
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View full events timeline...Initial Release