New rule: The game is
About the Game
You're just trying to enjoy life, but bugs keep attacking you everywhere you go. Your summer cottage, the desert, even your dreams - they're always there.
Features:
Twin-stick arcade shooter with bugs that won't leave you alone
Become a yellow arbitrary measure polytope, weaponize bureaucracy, or have an identity crisis
A total of ten locations where you can't escape the bugs
One breakfast a day keeps the bugs at bay (or does it?)
A game engine I made myself because I'm stubborn
No meta-progression because I'm lazy
What players are saying:
"I couldn't figure out how to move"
"The buttons should be styled"
"There's too much text"
This is not a place of honor. Nothing valued is here. What is here is repulsive to us. The form of the danger is bugs. Lots of them.
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