NEVEREND

NEVEREND

About the Game

Run. Fall. Rise again.

NEVEREND is a first-person parkour game where time is your only enemy. No combat, no enemies. Just you, your momentum, and a stopwatch that knows no mercy.

Each level is a vertical cathedral designed to be traversed fast, clean, and ruthlessly.

◆ Movement ◆

  • Wall-jump with momentary acceleration and FOV kick — every wall becomes a springboard.

  • Coyote jump — a window of grace after leaving a ledge, because pixel-perfect precision shouldn't kill your flow.

  • Preserved Momentum on all combos — your mistakes and your flashes of genius stay visible on screen.

◆ Speedrun-first ◆

  • Millisecond timer always visible, managed code-side with anti-speedhack validation (comparing engine time vs. system clock).

  • Instant RETRY (R key) — no menus, no waiting.

  • Tuned Run-feel: accelerated gravity on falls, FOV kick on launch, speed vignette on wall-jumps.

◆ Competition ◆

  • Level Leaderboards: Top 10, your personal best, and the Steam names of those right ahead of you.

  • Global Ranking on the home screen — Top 20 + your own line, no matter where you stand.

  • Anti-cheat: Artificially accelerated runs are rejected; the rankings remain pure.

◆ For whom? ◆

If you loved the timing of Mirror's Edge, the pressure of a PB in SUPERHOT, or the cold rage of Trackmania on a nightcore loop — you are home.

If you’re looking for a quiet, narrative game, look elsewhere. NEVEREND doesn't hold your hand, gives you no reason to run, and throws you naked against the clock.

◆ Features ◆

  • First-person, keyboard/mouse controls (fully rebindable).

  • Adjustable FOV up to 150°.

  • Spatial Audio (ambient music + SFX synchronized to your actions).

  • Steam Integration: Persona name in leaderboards, persistent runs.

  • No microtransactions. No paid DLCs planned.

"The ground is not your enemy. The wall is not your enemy. You, in a fraction of a second, will be your own enemy."

Initial Release