Neon Turf

Neon Turf

About the Game

Neon Turf is a roguelite auto-battler on one cyberpunk city block. You run the block for a gang. Every shop you build earns Cred. Many of them send fighters into the street. Win 10 fights before you lose 5 lives. The block is yours.

Noodle bars, clubs, clinics and gang dens earn Cred each round. Most of them send a fighter to the fight. Neighbours matter. A club next to food earns more. Some squads grow with their neighbours or a back alley. Buy the same building again to level it up. Past the top level, each copy adds a star. Moving a building is free, so the layout is part of the build.

Loud buildings earn the most Cred and raise Heat. When Heat goes over the line, the police raid your block. The raid replaces the next gang fight. From round 6, a police captain leads it. Win the raid for a bounty. Heat resets after the raid. A bribe stops the raid before it starts.

The Noodle Syndicate fields scooter gangs and Aunties who throw food. Halcyon Corp sends a few elite suits and stealth Drones. It keeps the police on retainer. The Chrome Saints are a ripperdoc cult with exploding Martyrs. The Starlight Idols build Hype from win streaks. Each gang has a counter building that breaks its plan.

The Fixer calls with offers between fights. 23 cards: implants for a building's fighters, renovations, contracts that pay out later, and corp sponsors that back your run.

The seasons run from Neon Spring to Chrome Winter. Each one ends against a ghost. A ghost is a board another player built at the same round. Results come in as Neon Turf News. 5 Heat ladder steps make the next run harder. The daily run gives every player the same gang and the same block.

Neon Turf is a single-player game. The build phase has no timer. The fights play themselves. Offline, ghost rounds use built-in boards. No microtransactions. No paid gangs.

Initial Release