My Zombies Are Hungry

My Zombies Are Hungry

About the Game

START SMALL. DEVOUR A MEGAPOLIS.

My Zombies Are Hungry is a darkly comic incremental auto-battler about growing a tiny zombie horde into a city-eating swarm. Raid. Feed. Upgrade. Repeat.

Choose where the attack begins, then watch your zombies pick their own targets, break into buildings and feed automatically. Want to steer the chaos? Drop a lure to pull nearby zombies toward a different target. Every raid brings home Bones for permanent upgrades, making the next attack stronger than the last.

CHOOSE YOUR UPGRADES BEFORE THEY'RE GONE.

Between raids, spend your Bones on a branching web of permanent upgrades. After your first few purchases, a huge zombie joins the upgrade screen. That's the Glutton — and he wants his share too.

As you keep upgrading, the Glutton starts devouring opportunities you leave behind. Follow one path and another tempting upgrade may disappear, forcing you to decide what matters most before he gets to it. Anything you've already bought is yours to keep.

BUILD DIFFERENT KINDS OF ZOMBIES.

Unlock new zombie types, then swap their jaws, arms and legs to change both how they look and how they fight. Build acid-spitting ranged mutants, fast attackers, or massive wreckers that smash their way through buildings and defenses.

Mix body parts to shape the strengths of your horde, deploy your creations, and watch them go to work. Later, you can also assemble a reusable Leader to fight alongside the swarm.

THE BIGGER THE HORDE, THE HARDER HUMANITY FIGHTS BACK.

Early settlements are easy prey. Then the police arrive. Firefighters blast zombies back with water, tanks roll into the streets, and eventually aircraft start dropping bombs on the swarm.

The stronger your apocalypse becomes, the more desperate humanity's response gets.

FROM VILLAGE TO MEGAPOLIS.

Fight your way through 24 campaign sectors, complete different objectives and earn permanent rewards as you climb through four settlement tiers:

Village → Town → City → Megapolis

Raids begin as small attacks with only a handful of zombies and grow into battles where hundreds flood the streets at once. Different layouts, daylight, night and rain change the raids, while larger settlements bring increasingly dangerous resistance.

Then return to an old hunting ground with a vastly stronger horde and see just how far you've come.

FEATURES

  • Fast auto-battles — short raids with progression decisions between attacks

  • Permanent progression — every upgrade makes future raids stronger

  • Build your zombies — unlock different types and swap jaws, arms and legs

  • Escalating resistance — police, firefighters, tanks and bombing runs

  • Grow from a handful to hundreds — overwhelm increasingly larger settlements

  • 24 campaign sectors across Village, Town, City and Megapolis

Initial Release