My Egg Girls: A Gentle Story

My Egg Girls: A Gentle Story

About the Game

About This Game

Spend roughly 100 days living together with two “egg girls.”

Your daily choices shift Affection / Empathy / Security / Tension,

quietly changing the emotional distance and the ending in this pure‑love raising‑sim ADV + visual novel.

*My Egg Girls: A Gentle Story* values warmth, afterglow, and a slightly bitter reality over shock.

With the reserved Yukino and the straightforward Rinne, you’ll share everyday life and watch their hearts sway, grow, and choose.

> They are not targets to “conquer,” but mirrors that reflect your anxieties and kindness.

Features

- Emotion‑driven heroines

Your commands and events shift Affection / Empathy / Security / Tension.

Depending on the balance, expressions / lines / reactions / actions / event content / endings all change.

- 100‑day countdown × five‑chapter story

Daily interactions and chapter events build up toward Happy / Normal / Bitter endings.

Based on prior feedback, we deepened raising mechanics, expanded events, and enriched emotional expression - ~2.5× the previous volume.

- Voice & animation capturing “air”

Heroine voice acting plus 2D Spine animation express breathing, eye movement, gestures, and timing.

Designed so you can feel quiet silence and the almost‑touching distance.

Gameplay Loop

1. Pick today’s command: talk / ask feelings / praise / take a short step back, etc.

2. Emotions shift: Affection / Empathy / Security / Tension rise and fall; the same action yields different reactions.

3. Chapter events & key choices: your accumulation alters event content and the ending.

For Players Who

- enjoy raising ADV / cohabitation SLG / emotion simulation

- prefer gentle, steadily‑closing romance over NTR or violence

- savor the moments before the H‑scenes - holding hands, being called by name - when the relationship changes

Demo

- Includes the opening atmosphere and conversations, the emotion tutorial for commands, and an early story slice.

- No adult scenes, but you can check tone / distance / feel.

Specifications

- Playtime: ~3–4 hours per route

- Endings: Happy / Normal / Bitter

- Portraits: 2D Spine animation

- Graphics: All CG hand‑drawn / no AI‑generated art

- Languages: Japanese / English / Simplified Chinese / Korean

- Basics: Skip / Backlog / Auto / Save‑Load

- Display: Fullscreen / Windowed (internal 1280×720)

- Input: Mouse

Credit notation

■ Development, Scenario & Lyrics

Human Simulate (Satsumaimo)

■ Main Illustrator

Hidari-no-Eisei

■ Voice Cast

Yukino Shirasaki: Tanaka

Rinne Kurose: Pote Hula

■ Theme Song Composer

South&

■ Logo Design

Itinose Raise

■ PV Production

haiji

Initial Release