Mushroom Doom
About the Game
About This Game
A dark survival game where foraging is deadly.
You are dropped into a hostile forest where survival depends on what you eat, where you go, and how much risk you are willing to take. Hunger constantly pushes you forward, but every mushroom you find is a gamble. Some will keep you alive. Others will poison you, mutate, or attract something far worse.
The forest is not just dangerous. It is controlled.
As you explore deeper, the wilderness begins to reveal its true nature. Mutated mushrooms roam the land. Unknown creatures stalk you from the darkness. The environment itself feels monitored, shaped, and exploited by a corporation that treats the Area as a closed experiment rather than a living place.
Your goal is simple. Survive long enough to escape.
The path to that goal is not.
Survival Comes First
Hunger is your constant enemy. You must forage to stay alive, but food is never safe. Learning which mushrooms help and which ones kill is part of the core survival loop. Mistakes are punished quickly, and knowledge is earned through risk.
You are always deciding:
Do you eat now or save it for later?
Do you explore deeper or retreat to safety?
Do you fight, hide, or run?
There is no correct answer. Only consequences.
A Hostile, Living Forest
The forest is dense, oppressive, and unpredictable. Visibility is limited. Sounds matter. Movement attracts attention. You are rarely alone, even when nothing is visible.
Creatures are not scripted encounters. They appear when you least expect them and force you to react rather than plan. Sometimes avoidance is smarter than confrontation. Sometimes there is no choice at all.
The deeper you go, the more the forest feels wrong.
Corporate Control and Hidden Truths
This is not just a survival story. The Area is owned, monitored, and exploited by a shadowy corporation. Their presence is subtle but constant, embedded in the environment and the systems that govern it.
By surviving and pushing forward, you begin to uncover fragments of the truth:
Why this forest exists
Why the mushrooms mutate
Why leaving is not encouraged
Discovery is optional, but ignorance has a cost.
Key Features
Survival gameplay driven by hunger, risk, and decision making
Foraging system where food can save or kill you
Hostile creatures that force reactive, tense encounters
Atmospheric forest exploration with constant pressure
Environmental storytelling centered on corporate control
High tension, low forgiveness gameplay loop
Survival Is Not Guaranteed
This is not a power fantasy.
This is a game about vulnerability, uncertainty, and making the best decision with incomplete information.
The forest does not care if you are prepared.
The corporation does not care if you survive.
The only question is how long you last.
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