Mozentum
About the Game
BIG FAT PREFACE
Hello you!
It’s early days for Mozentum.
Until this preface is removed, please know: you’re buying an unfinished experience… but one that I’ll be working on with every ounce of spare time I have.
For the foreseeable future, I’m committing to:
Delivering a profound, expressive movement adventure with fortnightly (sometimes weekly… even daily) updates.
Providing full support — responding quickly and patching issues as soon as I can.
Making this thing as damn good as it was destined to be.
If you’ve purchased Mozentum this early — thank you. You’re helping me live my dream.
And yes… there will be hidden prizes for early players.
(More info coming soon on my YouTube channel @stillzen-dev)
GAME DESCRIPTION
I want to spark that childlike sense of play and exploration in you.
Nothing more.
Nothing less.
Movement — But Really Good
I’ve built a movement system with:
Procedural grabbing
Swinging
Mouse-based pulling power
The skill ceiling is ridiculously high — from mo(z)entum-based vaulting and unique sliding to diving, wallrunning, and more.
Soon, you’ll be able to tweak power values and expand your skill list. If you find yourself addicted to swinging around for no reason, I’ve done my job.
The World
It’s a big, weird world — and you’re oh so small.
Filled with:
Strange objects
Stranger people
…and incense (lots of incense)
Open-mindedness is king, young tripper.
Expect:
Tools & trinkets
Beings who love giving unsolicited advice
New skills
Sick digs (clothes)
Maybe even enlightenment
Themes & Vibes
Alchemy.
Spirituality.
Zen.
The importance of huffing incense twice daily.
(Max Derrat, I love you.)
Roadmap & Future Plans
Mozentum’s scope will grow over time:
More quirky NPCs
More interactivity
More skills
Possible multiplayer
Van-life features (build your van, stink it up)
Equipment (climbing gear, physics grapples, etc.)
Updated All the Time
This game is my baby. I will update it constantly and give you everything I’ve got.
PLEASE GIVE ME FEEDBACK.
I’ll reply directly whenever I can.
All feedback is good feedback — just keep it clean, clear, and constructive.
I’ve gone through countless trials, broken builds, and total wipeouts to get Mozentum into your hands. It’s been made on a $900 laptop by a guy living full-time in a van.
So… be ready.
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