Mournhill
About the Game
You are the only detective in Mournhill. That was your first mistake.
Every case lands on your desk as a single card. Swipe left or swipe right. That is the whole job, and it is harder than it sounds.
Four powers watch your every move:
COPS who want the town clean, or at least quiet.
CROOKS who want it dirty, and profitable.
FAME because a detective nobody knows is a detective nobody calls.
CASH because rent in Mournhill is due whether you solve the case or not.
Lean too far in any direction and it ends. Sometimes tragically. Usually stupidly. Always memorably.
A hundred ways to go
There are over one hundred endings to collect, from the noble to the deeply embarrassing. Get elected. Get framed. Get rich. Get replaced by a cat with better instincts than you. Every ending is a punchline you earned.
And behind all of it, something is counting down. Nobody in town talks about the red door. You will.
What you are getting into
One thumb, one thousand decisions. Simple to play, easy to lose, hard to put down.
Writing that bites. Hundreds of cards of dark comedy, small-town noir, and characters who remember what you did.
A collection you actually want to finish. Every ending is a little story of its own.
A mystery under the comedy. The jokes are real. So is the thing behind them.
Mournhill is a town that runs on favors. Everyone needs one. You are the one they ask.
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