MoonScape

MoonScape

About the Game

Your army doesn't sleep. Neither do your enemies.

You've staked a claim on a moon that everyone else wants too. Your outpost runs on autopilot, extracting what it needs to survive, but the real game is building an army, a war machine, and the intelligence to know exactly where to strike next.

MoonScape is a persistent strategy game about raiding, defending, and escalating. Every rival corporation on this moon is running its own operation. Your Radar array is what turns "we don't know what they have" into "we know exactly where to hit them." Profile enemy bases, read their strength before you commit, and decide whether that base is worth the losses. Get it wrong and your own base gets hit back, structures damaged and forced offline until they can auto-repair and resume normal operations.

Nothing pauses when you log off. Your War Room keeps producing units, your Research Lab keeps advancing whatever upgrade you queued, and rival bases keep deciding whether tonight is the night they come for you. Close the game mid-build or mid-siege and come back later to find out how it played out without you.

Building a competent force takes more than raw numbers. Research unlocks better units, stronger defenses, and casualty reduction that keeps your veterans alive across repeated engagements. Your War Room produces a growing roster:

Scout Buggies for reconnaissance:

Moon bikes for speed:

Drone ships a great all rounder:

harvesters to support the economy behind your war effort, and heavier assets like battle tanks, artillery pods, shield droids, and laser cannons once subtlety stops working. At the top of your arsenal sits your Titan, a singular war machine built in one of two specializations. Modules looted from combat range from common scrap to legendary gear, and can upgrade your Titan directly or strengthen your army instead.

Rival bases aren't identical. Radar intel reveals each one's attacking and defending composition before you commit, so you know roughly what you're walking into and can bring the right force for the job.

There's more to this moon than corporate territory, too. Excavation was supposed to be about resources and salvage. It doesn't stay that way for long. Something else lived here once, built things here, and isn't around anymore. Why does a moon this rich sit abandoned. What actually happened to whoever came before you. The deeper you dig, the less it looks like an accident.

Key Features

  • Persistent offline simulation. Your War Room, Research Lab, and every rival base keep operating in real time whether you're playing or not. Raids resolve, research completes, and threats escalate while you're away.

  • Build and specialize your army. Produce a full roster of units from fast scouts to heavy artillery, backed by a research tree that unlocks stronger gear and reduces casualties in the field.

  • Command a Titan. Construct a war machine in an economy or military specialization, then equip or upgrade it with modules looted from combat, or use that loot to strengthen your army instead.

  • Radar-driven raiding. Scout rival corporate bases, read their attacking and defending composition, and plan raids that exploit what you find.

  • Damage and recovery. A successful enemy raid can knock structures offline, forcing you to wait out an auto-repair before your base returns to full operation.

  • Dynamic incoming threat assessment. Live threat-level readouts from Low to Critical tell you exactly how outmatched, or safe, your base is at any given moment.

  • A mystery beneath the surface. Excavation turns up more than salvage the deeper you go. This moon wasn't always abandoned, and finding out why is its own kind of endgame.

  • Fully rendered 3D visuals. Every unit and structure is modeled in 3D and shown turntable-style, viewable from every angle. But the real graphics engine here is your imagination. Raids, sieges, and the fight for everything you've built play out in your head, driven by intel reports, threat readouts, and the models you've unlocked.

Initial Release