Metrogear

Metrogear

About the Game

In Metrogear: Tactical City-Building Action, players build a fully destructible, tile-based city out of procedurally generated buildings and defend it from Demons in turn-based, tactical battles using their fleet of giant robots. Robots are upgraded and the city is expanded between rounds of combat.

Features:

  • Endlessly stacking weapon upgrades. Apply as many upgrades as you want! Upgrades include:

    • Mountain: Raise a mountain from the ground at the point(s) of impact. Blocks shots and movement, stays permanently.

    • Acid: Damage-over-time effect on hit units, turns destroyed tiles into permanent acid swamps. Acid swamps apply damage units standing in them.

    • Black Hole: Places a black holes that pulls units towards the point(s) of impact. Stays for a couple turns.

    • Expanded / modified explosions (on the X, Y, and/or Z axis). (ie: X, T, O, etc shaped areas-of-effect)

    • Laser: Hits all tiles in a straight line.

    • Hookshot: Pulls the attacker towards the target

    • ...And Many More!

       

  • Tile-based, fully destructible, turn-based combat. All attacks have an area-of-effect, emphasising unit positioning and efficient city layouts.

  • Procedurally generated islands and building layouts. No two cities will be the same!

  • Retro look, modern tech. All graphics are 2D sprites, with 3D, real-time lighting applied on top.

  • Gameplay mechanics inspired by classics such as X-COM: UFO Defense (1994) and The Binding of Isaac: Rebirth (2014)

Metrogear is currently in development for PC. Wishlist here and follow me on socials for updates!

Initial Release