Memo R.I.P.
About the Game
⚠️ NO-HORROR MODE AVAILABLE
This game includes an optional mode where jump scares and psychological elements can be disabled, allowing you to play using only the card‑game mechanics.
In the Exiled Prison, scares remain active, as they are part of the core challenge.
Memo R.I.P. is a first‑person psychological horror card game for 1–4 players with real‑time voice. Every match blends strategy, tension, and dynamic scares. The game features 6 rooms, each containing 150 unique scares, for a total of 900 events that react to your Madness Bar. The higher it gets, the more vulnerable you become: you’ll see the entity that lives in the room, hear it, feel it, and fall for its distractions—forgetting your hand’s value and losing the match.
First‑person card gameplay
You play on cozy‑futuristic tables inside a spaceship, lit by stable or unstable neon depending on the room’s state. Each room has its own entity, its own behavior, and its own way of watching and manipulating you. You don’t know which one you’ll get. You don’t know which card will wake it up. You don’t know when it will move behind you.
Dynamic psychological horror
The Blackbell System alters the rules in real time. AI fills empty player slots. Vivox transmits your breathing, doubts, and reactions… but during Blackbell, you won’t hear your teammates—yet they will hear you. The six card‑game variants completely change the pace of each match.
The Exiled Prison
Winning a match is not the end. At certain levels, the trial of the Exiled Boss awaits: you wake up in the Exiled Prison, an explorable map inspired by PT, Visage, and Resident Evil. Find the Four Cards of Madness, solve puzzles, and survive the whispers trying to break your mind. Each victory progresses your 20‑level journey, unlocking new characters, deck designs, and card backs.

Progression and the Exiled Boss
Defeating the Exiled Boss unlocks a new map aboard the S.C. Defender, featuring reactive music, 150 unique scares, and a different entity. The cycle continues until level 20. You can defeat the Exiled Boss only five times to unlock the five hidden maps—each attempt harder than the last. Losing means returning to the table, winning a match, going back to the Prison, finding the four cards, and challenging the boss again for a new S.C. Defender room.
Menu → Lobby → Match (Victory) → Prison → Boss → New Map
Characters, cosmetics, and languages
The game includes 10 base characters, and through progression and cosmetics you can reach a total of 36 playable characters. With a Skull‑based economy and support for 44 languages, Memo R.I.P. blends psychological horror, strategy, and exploration into an experience that never repeats itself.
Available Tables (0)
View available tables...Events Timeline
View full events timeline...Initial Release