梅计划MeiErWo Plan
About the Game
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Game Introduction
"Project Mei" is an idle game that combines multiple idle mechanics.
It breaks the fourth wall—you are the player, no need to play other roles. Write a new chapter in this story.
Game Features
Choose one of 6 gameplay systems to start with. All systems share the same save file, with full progress synchronization for items, bonuses, and more.
Currently implemented systems—more content coming soon!
3. Crafting System
As a player, you have the power to continue the story. Use basic resources to create other items.
Upgrading the Crafting System increases resource regeneration speed.
Raising your Inspiration Level unlocks more blueprints for crafting additional items.
Each item has unique uses waiting for you to discover.

Unlock the Cooking Mechanic after completing ingredient-related quests.

Unlock the Alchemy Mechanic after completing alchemy-related quests.

Special Thanks
Inspired by "Melvor Idle". While this game features independently created core gameplay and content settings, it will bring a brand-new experience.
Game Update Roadmap
We promise to deliver content updates in an "expansion pack" model, which will be unlocked gradually as planned—completely free of charge!
Core Update Schedule (Dec 2025 - May 2026)
Dec 2025: Beta Launch - "3. Crafting System"Unlocked gameplay in Crafting System: Synthesis, Alchemy, CookingExperience the joy of creation from scratch.
Planned for Jan 2026:
4. Travel SystemCombat core gameplay goes live! Explore random dungeons, challenge powerful enemies, unlock rare rewards, and conquer unknown territories with your strength.
Planned for Mar 2026:
1. Lumber SystemClassic collection gameplay, producing core mastery resources for the entire game.
Planned for May 2026:
2. Mine City SystemMonopoly-like casual gameplay, unlocking cities with longer progression systems.
Post-Release Expansion Plan
After completing core content, the remaining features may require more polishing time.
5. Class System: Choose different classes to drastically change game rules—may include online features.Note: Online functionality is subject to evaluation based on actual development progress.
6. Summoning System: Equivalent to a "Workshop".Note: Workshop functionality is subject to evaluation based on actual development progress.
Future Content Plans
1. Lumber System (Planned)
Keywords: Logging, Fire-MakingA classic opening for traditional idle games.Gameplay:Choose any plot of land to cut down trees, accumulate corresponding proficiency. Each plot has multiple types of trees that yield different woods.Includes multi-stage wood processing processes, such as using wood as fuel for combustion.
2. Mine City System (Planned)
Keywords: Mining, CityMonopoly-themed idle gameplay.Gameplay:Roll the dice to move on a circular map, travel between different cities to trade goods for gold, and explore hidden mineral veins.Also build your exclusive interdimensional pocket base and experience in-depth city development fun.
4. Travel System (Planned)
Keywords: Combat, Exploration, ChallengeGameplay:Challenge random dungeons, plunder rare resources, and temper your strength.
5. Class System (Planned)
Keywords: UniqueGameplay:Unlock exclusive auxiliary gameplay such as farming, breeding, and fishing;After choosing a specialized class, some game rules will be permanently changed, without restricting the experience of other class content.
6. Summoning System (Planned)
Keywords: Anomaly EntitiesGameplay:Summon powers from beyond the world—forces even the developer cannot fully comprehend.
Developer's Commitment
The base game and all expansion packs are free updates. Unlock all content without payment—start your adventure with zero barriers.
We will continuously collect player feedback during the beta phase to optimize gameplay balance, fix bugs, and improve the gaming experience.
Each system is an independent and complete "small world" that does not affect the core experience while bringing new fun!
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