Mayak
About the Game
Mayak is a 2D adventure with visual novel scenes.
Story
Today, another signal came in from the star Beta of the Fox. A new prime number: 3557. Smaller than the last one—3559. No doubt: they’re intelligent. No doubt: it’s a countdown.
Features
Hard sci-fi, grounded in modern scientific concepts // Hand-painted art: impressionism + noir // Warm melodic synths // No choices. One strong ending.
Science fiction with real science at its core, inspired by Lem, Heinlein, Egan, the Strugatsky brothers, and other classics. The game dives into how civilizations might transmit signals, how such signals could be encrypted and decoded, the plausibility of interstellar travel, and more.
Beautiful art inspired by impressionist painters and manga artists. Digital oil paints. Everything is hand-painted, with real care for detail and meaning. Texture, bold brushstrokes, and linework are a big focus to strengthen the atmosphere. Photo references of real people are shot specifically for the artwork. Development is full of ongoing experiments to find a unique color, light, texture, and visual language. Making the game is, in itself, an exploration of visual art.
A love story set against the backdrop of space. The main characters’ relationship is genuinely warm, growing stronger under pressure from the outside world. Lively, sincere dialogue.
Distant operatic vocals, strings, keys, and warm synths. A melodic, atmospheric soundtrack, recorded live over the last eight years.
A linear adventure. No choices: one strong ending. A deliberate author decision that may not be for fans of branching stories.
Made by a real scientist working at a research institute. The events in the game are grounded in modern scientific concepts.
She
She’s wonderful.
Available Tables (0)
View available tables...Events Timeline
View full events timeline...Initial Release