MAEVOR
About the Game
Description
The forest village of Maevor has gone completely silent. No lights, no voices, not even the sound of footsteps. The locals have vanished, swallowed by a presence that watches from the treetops. As the lone hunter sent to investigate, you enter the cursed woods to uncover what happened and confront the harpy‑vampire demon that now rules the night.
In Maevor, sound is everything, and everything you do makes sound. Your gear, your movements, and the environment itself can betray your position. The forest listens, and it reacts. The forest’s creatures track you by noise. A careless footstep, a dropped tool, or a panicked sprint can draw predators out of the dark. Staying alive means staying quiet and staying aware.
Hunt the Demon… and What Hunts With It
The primary creature stalking the woods is a towering harpy‑vampire demon: fast, intelligent, relentless, and attuned to every sound you make. It circles silently overhead, adapts to your behavior, and strikes when you least expect it.
But it does not hunt alone. Smaller corrupted beasts roam the forest, acting as scouts, stalkers, and killers. Dispatch them quietly or risk alerting the demon to your exact location.
In Maevor, you are the hunter only until the moment you slip up, then you become the hunted.
Explore the Cursed Forest
Your hunt unfolds across a sprawling, atmospheric woodland filled with abandoned cabins, ritual sites, forgotten camps, and mysterious structures that hint at the village’s dark past.
Search for:
Weapons
Tools
Light sources
Traps
Lore and clues
Every item carries a risk. Some are loud to use. Some rattle when moved. Some shine too brightly. The more noise you make, the closer the creatures come.
Key Features
Single‑player survival‑horror hunt in a cursed forest
Noise‑based AI where movement, item use, and environmental interaction attract danger
A main demon that stalks, flanks, ambushes, and adapts to your behavior
Smaller enemies that can kill or alert the demon to your presence
Dynamic night hunts that shift with every run
Abandoned structures to explore and scavenge for survival tools
Atmospheric woods designed for tension, stealth, and sound‑based gameplay
Lore fragments that reveal the origins of the Maevor curse
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