Extract Survivors
About the Game
Update 23.09.26

Update 23.09.26
Added the Atlas Tree, a passive tree in the main menu. You get 1 point for every new highest floor you clear, and existing players get points for floors they've already cleared
Your stash, gold and unlocked spells now carry over after death
Added backpacks: carry your loot through a run and store it in your stash in Town
The stash can now be expanded with gold
Added 16 new spells: 4 elemental auras, 8 spinning weapons and orbs, and 4 seeking orbs
Added 13 new Uniques, including dash boots, "+ level to all skills" items and backpacks
Added item level: deeper floors drop items that can roll better modifiers
After death you catch up faster: bonus XP, better loot and floor skips on the way back to your highest floor
Diamonds removed; gold is now the only currency
The demo now goes up to floor 20
Starting health increased to 150
Added a damage meter
Added boss fight music
Boss floors now zoom out to show the whole arena
Controller: hold RT in the inventory for more actions
Better performance on floors with fire (Steam Deck)
Bug fixes
UI improvements
QoL changes
About the Game
Ten tiers of rarity. Millions of combinations. Uniques that bend an entire build around themselves and dare you to pay for it.
The drop that changes everything is always one kill away, and always one floor deeper than you're comfortable with.
Clear the floor, step through the portal, and the haul is yours for good. Die and it all goes down with you: the character, the levels, everything equipped, every item in the bag.
Spend gold to upgrade a stat, rip one out, or trade it for something better. The wheel spins down your own item, slows, stops one line short of the tier you wanted, sits there, and clicks over.
Your item. Your gold. Your call.

Every new deepest floor you clear earns a point for the Atlas, a passive tree that stays with your account through every death.
Follow a path to its edge and its keystone changes the rules. Jackpot adds three extra items to every slot chest and doubles its odds of a Unique. With Boss Bounty, bosses drop double gold and every elite drops gold. Glittering Hoard doubles the chance of a Unique from ordinary chests.
Every character you lose leaves the next one stronger.
Your stash and your gold are untouchable. The next character inherits every bit of it, then tears back down toward the floor that killed you. Catch-up mechanic with XP multiplied, cleared floors skips, and the gap closes fast.
You're not grinding floor by floor again. You're going back for what you dropped.
The loop that eats your evenings
Survive. Loot. Extract. Gear up. Go deeper.
One more floor. One more roll. One more bag you have no business carrying.
Extract Survivors is in active development. Wishlist it now and be there for the first time you have to choose between the loot and the portal.
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