Soglia
About the Game
Soglia explores the connection between video games and musical composition, investigating how interactivity can become a creative tool for music through the gamification of sound. The project consists of a video game that is almost entirely sound-based, in which visual elements are reduced to a minimum and the experience is guided by listening and spatial orientation. The gameplay is based on exploration and sound collection, allowing the player to interact with and modify the acoustic environment in real time, which evolves like a dynamic and immersive composition.
Soglia attempts to describe the phenomenon of creativity and intuition that occurs within a dream. It seeks to answer a question: who is the one who creates and generates the idea? Is it us, or is it an “independent” creator that resides within our unconscious? In Soglia, the player embodies this creator and does everything possible to capture and organise the sound of the environment to generate the embryo of a composition.
The game is the result of a degree thesis in electronic music, so I understand that it can be difficult at times.
But don't give up, keep collecting Tags, try to understand the consistency between the sounds and collect Tags of the same type.
There are five types of tags and therefore five families of sounds:
Artificial noises
Natural noises
Musical instruments
Voice
Digital universe
Once you have collected 3 of the same type, that “family” will be promoted and allow you to continue. Once you have done this three times, you will reach the end, which is a sum of the actions you have taken during the game: a composition created by you.
Available Tables (0)
View available tables...Events Timeline
View full events timeline...Initial Release