Late Night Duty

Late Night Duty

About the Game

WELCOME TO THE SHIFT

It’s 10:00 PM.

You were supposed to start tomorrow morning.
No training. No briefing. No experience.

But the phone rang anyway.

The school’s headmaster sounds tired. The previous night guard didn’t show up. No notice. No explanation. They need someone now. You need the money. So you say yes.

The canteen is empty. The corridors are silent. Fluorescent lights buzz overhead as the rubber estate outside hums with insects. You are alone in an underfunded school that barely keeps its lights on.

Your instructions are simple:
Read the logbook. Do your rounds. Clock in each location.

And don’t ask questions.

TACTILE, PHYSICAL GAMEPLAY

Forget bottomless inventories and magical menus.

Two Hands. No Bag.
You came unprepared. No pockets. No backpack. Everything you carry is in your hands.

Hold a flashlight in one hand? The other is all you have to open doors, carry tools, or interact with the world. Fill both hands, and something must be dropped. Every action is a choice.

Physical Work, Real Consequences
The school has problems beyond broken lights. Rats infest the canteen. Trash piles up.

Nothing disappears into an inventory. Everything stays where you leave it.

A ROUTINE THAT DOESN’T FEEL RIGHT

Your job is to patrol and clock in key locations:

  • Canteen

  • Toilet

  • Classroom

  • Library

Each place has its own layout, obstacles, and… quirks.
Some spaces are harder to navigate than they should be. Some feel wrong. You’ll need to find the clock-in spot in every area, no matter how inconvenient the path.

The logbook tells you what to do.
It doesn’t tell you why.

A DISTINCTLY NIGHTMARE

A low-budget school becomes something far worse after hours.

Atmosphere
Listen to the lonely hum of a vending machine compressor. Hear distant crickets from the kampung outside.

FEATURES

  • First-person atmospheric horror

  • Immersive sim-lite mechanics

  • Strict two-hand inventory system

  • Diegetic UI and physical interaction

  • Location-based patrol challenges

  • PSX-style visuals inspired by low-budget realities

Clock in.
Do your rounds.
And whatever you do… never assume you’re alone.

Initial Release