Last Fisherman

Last Fisherman

About the Game

🎣 About This Game

A relaxing fishing game with a unique twist: Explore six different biomes in a post-apocalyptic world and catch over 60 unique fish species. Each catch is documented with detailed descriptions and scientific facts.

🐟 Features

Comprehensive Fish Encyclopedia Over 60 different fish species waiting to be discovered. From common freshwater fish to rare and mysterious creatures - each species is uniquely designed with individual characteristics, weight ranges, and scientific background information.

6 Different Biomes to Explore

  • 🌊 Beach: Calm coastal waters with diverse marine fauna

  • 🏢 City: Urban waterways with adapted fish populations

  • 🐀 Subway: Underground water systems with special species

  • 🌲 Forest: Forest ponds and lakes with unique biodiversity

  • 🌵 Desert: Rare oasis waters with extreme adaptation

  • ❄️ Iceland: Arctic marine areas with deep-sea species

Progression System Three different upgrade categories allow continuous improvement of your equipment:

  • Grip: Improves catching precision

  • Bait: Increases probability for rare catches

  • Line: Reduces waiting times between catches

Specialized Bait Various bait types can be acquired to specifically target certain rarity levels. The system enables strategic approach when collecting rare species.

Detailed Collection The integrated fishbook documents every catch with:

  • Species description

  • Scientific facts

  • Personal weight records

  • Catch statistics

  • Rarity levels

Gameplay Mechanics

  • Precise casting system with timing mechanics

  • Rhythmic catching minigame

  • Economic system for selling and upgrading

  • Story items to unlock in each biome

🎮 Gameplay

Fishing Mechanics: The game combines classic fishing gameplay with modern mechanics. After casting the line, you wait for the bite, with waiting time reducible through upgrades. Catching itself occurs through a skill-based minigame requiring timing and reaction.

Collection & Progression: Caught fish can either be sold to earn money for upgrades or kept in inventory. The fishbook automatically documents all caught species and saves personal records.

Biome System: Each biome can be unlocked through purchase in the map menu. The different environments each offer their own fish populations and challenges.

📊 Game Content

Rarity Tiers:

  • Common (40% spawn rate)

  • Uncommon (30% spawn rate)

  • Rare (15% spawn rate)

  • Epic (10% spawn rate)

  • Legendary (4% spawn rate)

  • Exotic (1% spawn rate)

  • Antique (Story items)

Economic System: Each fish has a base value multiplied by rarity. Earned money can be invested in three different upgrade categories or special bait.

Story Elements: Each biome contains a unique story item that can only be caught once. Collecting all story items unlocks special events.

🎨 Technical Details

Graphics: Low-poly 3D environments with stylized design. Each biome features its own atmospheric design with day/night cycle.

Audio: Atmospheric soundtrack adapting to each biome. Sound effects for all game mechanics.

UI/UX: Clear, well-organized user interface with detailed statistics and information. Full support for keyboard and gamepad.

Initial Release