The Mansion of Campanillas
About the Game
Campanillas, 1963. You inherit a ruined shack and a district hiding its
disappearances. You don't solve a crime: you learn to read a place.
Weigh every clue in your Diary: Trust, Doubt or Dismiss. A stamped source is
no truer for it. Looking costs Sanity: choose carefully what to investigate.
Five archetypes, seven persistent seals and an ending that looks you in the
eye.
Andalusian rural horror. Visual novel.
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