KILLA
About the Game

The sudden death of the Master.
Her final words: “Kill the La.”
Once branded a child of misfortune and shunned by the world,
Valhalla was saved by a single person: the Master.
More than a teacher—almost family—the Master was taken from her by murder.
Following the Master’s last wish, Valhalla resolves to find ‘La’ and exact revenge.
Following the only clue left behind, Valhalla arrives at a mysterious island.
Rumor has it that a “Wish-Granting Tea Party” is held here.
On this island, she must uncover the dark truth behind the Master’s death.
Valhalla awakens in a strange place woven from childhood memories.
To escape, the young Valhalla completed a puppet show.
Upon reaching the island, you gain a special ability called [Resonance],
which lets you dive into suspects’ memories.
Use Resonance to peer into their pasts and unearth hidden truths.
Combine the clues you collect within dreams to identify the true ‘La’ who killed the Master.
There are nine ‘La’ on the island.
Converse with them, build rapport, and earn their trust.
But trust no one.
🩸 Your goal is singular—revenge.
Find the true ‘La’, and shape the ending with your choices.
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