Kidnapped Simulator

Kidnapped Simulator

About the Game

You wake up chained to a chair in an isolated cabin, 37 miles from civilization. A man who calls himself "The Curator" stands over you. He doesn't want your money. He wants something far more dangerous — your truth.

Kidnapped Simulator is the first game to feature a fully local AI model running entirely on your machine. There are no cloud servers, no API calls, no token costs. The AI kidnapper lives inside your PC, which means you can play completely offline — and nothing you type or say ever leaves your computer. This gives you total freedom to engage with the experience however you choose.

The gameplay is simple in concept but deeply unpredictable in practice: you are trapped in a conversation with a serial killer, and your only way out is through your words. Type or speak your responses as The Curator reads your micro-expressions, judges your honesty, and decides whether you live or die. He has archived 73 sessions before yours. Only seven walked free.

Every playthrough is shaped by what you reveal — or refuse to reveal. Deflect too many times and the situation escalates. Share something genuine and you might earn a moment of mercy. But Vincent is no fool. He has spent decades studying human deception, and he will punish lies with escalating cruelty.

A single session can be completed quickly, but uncovering every possible path, understanding The Curator's psychology, and discovering what truly makes him release a captive will take many attempts. Each run teaches you something new about how the AI thinks — and how far you're willing to go.

The custom AI model was built from the ground up as a simulation of a serial killer's mind. It features internal scoring, phase-based interrogation structure, and dynamic emotional responses that adapt to your behavior in real time.

Initial Release