Kegs of Eternity

Kegs of Eternity

About the Game

What happens when you cross the deckbuilding combat of Slay the Spire with the metagame depth of Darkest Dungeon and the room-by-room dungeon crawling of classic Zelda? You get dwarves. Lots of dwarves. And beer.

Kegs of Eternity adds rich RPG character building, procedural dungeons you actually walk through, not just click past, and seven opinionated brothers who can't agree on anything except that they need more beer.

Deckbuilding Combat

Every fight is a tactical puzzle. Play cards, manage action points, layer status effects, and chain combos that make enemies wish they'd stayed home. With shared and character-unique card pools, each upgradeable across three tiers, no two decks play the same.

Explore Procedural Dungeons

These aren't node maps. These are dungeons - explore interconnected rooms, discover hidden passages, encounter random events, and choose your path through procedurally generated layouts. If it looks like there's something behind that wall, there just might be.

Rebuild the Town

Rebuilding Header

Your town lies in ruins. Rebuild the Blacksmith to forge equipment. Restore the Tavern to brew powerful beers. Upgrade the Great Hall to earn permanent character bonuses. Unlock new buildings, new dwarves, and new mechanics. Watch your settlement transform from rubble to a thriving dwarven stronghold, and every run back into the dungeons feels a little different than the last.

Seven Dwarves, Seven Playstyles

Choose from seven brothers, each a different problem. Stumpy blocks everything that moves. Angry hits first and asks questions never. Lucky bets it all on loot rolls. Each brings unique cards, starting perks, and attribute spreads. With 8 attributes, 30+ perks, and equipment slots for weapons, armor, shields, rings, necklaces, and headgear, every dwarf becomes your build.

Beer. Lots of Beer.

Beers

Buff your stats, cure your ailments, or just get through the next boss fight with liquid courage. Brew them at the Tavern, pack them in your provisions, and crack one open when the dungeon gets rough. Warning: hangovers are a thing.

Your Voice, Our Game

This isn't just Early Access lip service. There's an in-game feedback form and a weekly poll system built right into the game, designed to be completely frictionless. No alt-tabbing to Discord, no forum accounts. Just answer the question and your vote goes straight into shaping what gets built next. I want to hear from every player, not just the loudest ones.

In-Game Polls

Initial Release