DivinityVassals
About the Game
This is a pixel-style [catching pets] + [raising] + [real-time combat] type game
Gameplay Features
Simultaneously summon numerous pets to fight alongside the protagonist
Almost all enemies in the game, including bosses, can be captured as pets
All monsters in the game have completely different growth attributes, talents, personalities, and preferences, making each one a unique individual; different training methods lead to entirely different outcomes
Defeating enemies or encountering certain special events has a chance to yield [monster eggs], which can be hatched in the hatching chamber. By adding hatching materials during the process, the creature is born incredibly powerful and with enhanced growth potential.
A vast and flexible skill system allows all monsters to freely combine suitable skills instead of being limited to a fixed, boring skill tree. Even identical skills can undergo qualitative changes due to differences in skill level and unlock progression
Every 10 levels, you can advance your pet once. Successful advancement allows the pet to draw new talents. Combine pet advancements strategically to build the strongest talent combinations!
In the adventure map, besides the fixed continental areas, there are numerous random realms, merchants, and events that appear over time with certain probability. Some realms allow learning powerful skills, some enable capturing legendary creatures, and others contain abundant treasures. However, the majority are dangerous combat events, where higher difficulty yields rarer rewards.
Materials obtained in the game can be used to upgrade buildings and NPCs in the main city. Rational allocation of resources enhances the overall gaming experience.
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View available tables...Events Timeline
View full events timeline...Initial Release