集墨聚场™:三国(单机版)

集墨聚场™:三国(单机版)

About the Game

Jimo Party: Three Kingdoms is currently undergoing a major gameplay and user experience overhaul. We are actively reworking the UI/UX, onboarding flow, combat feedback, and overall game experience through large-scale updates and iteration.

More details regarding the upcoming Enhanced Update will be announced in future development posts. Thank you for all your support, feedback, and continued attention to the project.

English localization is planned and will be updated after full release.

In the chaos of the Three Kingdoms, survival is all that’s left

You command no grand armies and govern no cities. At the very bottom of a chaotic age, you will decide how many people you can keep alive around you.

You can follow the story and witness how Liu Bei, Guan Yu, and Zhang Fei rose from Zhuo County—
gathering resources to prepare, resolving conflicts through duels, and pushing the situation forward through conversation.

Story Mode · The Rise of Liu Bei, Guan Yu, and Zhang Fei

From a micro-level perspective,
you will experience how Liu Bei, Guan Yu, and Zhang Fei began their journey in Zhuo County.

With no reputation and no foundation, they face only the harsh reality—
a lack of money, blocked paths, and constant exploitation.
Those who follow you would not be heroes, but people with nowhere left to go.

How many will stand with you, whether you can confront the Yellow Turban forces,
and what ending awaits—
all depend on how you raise funds, who you persuade, and the choices you make.

Story Mode Gameplay · Search · Fight · Persuade

Search · Prepare for Chaos

Scavenge the world, trade with merchants, and learn or reshape skills at camp.
Your preparation determines how much ground you can stand on in a collapsing age.
Resources are limited—every improvement comes at a cost.

Fight · Face the Conflict

  • When conflict is unavoidable, the game shifts into a 1v1 turn-based duel.
    Within a limited number of rounds, you must pressure your opponent, delay their escape, and either capture or defeat them.

    Out of combat: Deck construction and combo design
    Build and refine your deck outside of battle by acquiring, crafting, and upgrading skill cards. Design your own combo chains and adapt your build based on different combat objectives.

    In combat: Hand-driven tactical decisions
    During battle, you operate with a limited hand (5–9 cards), making decisions on play order and card retention. Control the tempo, chain your combos, and maximize your damage output within the round limit.

  • In larger-scale conflicts, you will enter the game’s unique “Sandbox Battle” system.

    Gather resources, assemble your army, and deploy your forces across a three-lane battlefield (left, center, right), competing for control and gradually securing the advantage.

    Out of combat: Army deckbuilding
    Construct your army deck outside of battle by recruiting, crafting, and upgrading cards to optimize your overall strategy.

    In combat: Full deck-based combat loop
    Battles are driven by a complete card system, featuring a limited hand (up to 10 cards), a deck, and a discard pile.
    Make strategic decisions through card cycling, lane-based deploy

Persuade · Push the Situation Forward

The world moves through conversations.
Read people carefully, understand their motives,
gain support, secure benefits, or avoid being dragged into deeper trouble.

Judge · Fate Intervenes

Before key conversations and battles, attribute and dice checks would be triggered.
Success may grant advantages or rewards.
Failure means bearing the consequences.

Why the World Is This Way

The game is set around 184 AD in and around Zhuo County.

Years of drought, the Yellow Turban uprising, bureaucratic corruption, and land consolidation
led the imperial court to decentralize military power—
marking the beginning of an age of chaos.

Built upon historical records and academic research,
The game reconstructs events, characters, and conflicts within an authentic historical context,
allowing players to feel the pressure and weight of the era firsthand.

Drawing inspiration from Records of the Three Kingdoms, Romance of the Three Kingdoms,
and the 1994 TV adaptation, the game carefully selects and expands upon established lore.

Without breaking historical frameworks,
It fills in the gaps left by history—
making each decision and each human struggle feel grounded and real.

Initial Release