集墨聚场™:三国(单机版)

集墨聚场™:三国(单机版)

About the Game

In the final years of the Eastern Han dynasty, corruption spreads through the imperial court, and unrest grows among the common people.
On the verge of collapse, this fractured land bears witness to the choices of three ordinary men swept into the tide of history.

This is a story-driven single-player historical RPG.
You will take on the roles of Liu Bei, Guan Yu, and Zhang Fei, experiencing their entry into a chaotic age and following their paths as they move step by step toward a shared destiny.

A Reconstructed Stage Grounded in History

The game is set around the year 188 AD, in Zhuo County and its surrounding regions.
The remnants of the Yellow Turban Rebellion still linger, bureaucracy is corrupt, and the people struggle to survive. With the imperial policy of “abolishing inspectors and appointing regional governors”, local powers begin to rise and fracture central authority.

Drawing from historical records and academic research, the game reconstructs its world within an authentic historical context—restoring events, characters, and conflicts to allow players to truly feel the pressure and weight of the era through the narrative.

Interpretive Expansion

Major events and core settings are inspired by a combination of Romance of the Three Kingdoms, Records of the Three Kingdoms, and the 1986 TV adaptation of Romance of the Three Kingdoms.
While respecting established lore, the game applies logical extrapolation to expand upon historical gaps, fictionalizing and enriching many details that were never explicitly recorded in historical texts.

Gameplay Systems

  • Search System: Discover equipment, valuable items, and clue objects within containers

  • Dialogue System: Choose stances and apply different conversational strategies depending on the character you speak with

  • Check System: Before key dialogues, choices, or battles, attribute checks are resolved through dice rolls; success grants rewards or temporary advantages

  • Combat System: Engage in one-on-one, turn-based duels featuring a unique drag-and-drop combo system that delivers accessible yet satisfying combat

  • Combo System: Spend Wu Zhu coins at camps to learn multiple techniques at once, reshape existing moves, and customize combos in the preparation interface

  • Quest System: Main and side quests are clearly recorded in logs for easy reference

  • Item System: Repair damaged items at camps to obtain new gear, or spend Wu Zhu coins to acquire multiple random pieces of equipment

  • Camp System: As the story progresses, the player’s camp evolves from a solo camp into a shared multi-character camp

  • Military Camp System: Eventually, the three protagonists command their own forces, upgrading and replacing the earlier camp structure

  • Sandbox Tactical System: Command battles on frontline sand tables and face the final confrontation against the Yellow Turban forces

A Narrative-Driven Single-Player RPG

The entire game is built around narrative experience.
Each story segment is adapted and created based on real historical backgrounds.

The narrative focuses on choice, emotion, and the pressure of the时代.

  • Exploration: Travel through villages and towns, interact with locals, and complete quests

  • Dialogue: Advance the story through conversations with distinct personalities and authentic conflicts

  • Choice: Your decisions influence the situation, character attitudes, event outcomes, and rewards

  • Quests: No filler errands—progression emphasizes immersion and storytelling

  • Combat: A unique rhythm-based combo system maintains order within Zhuo County

  • Judgment: Crucial moments are resolved through attribute + dice checks, reflecting both personal strength and the role of fate

Key Features

  • Rich Narrative: Expands upon classic literary frameworks, centered on Fate · Dilemma · Choice

  • Identity Immersion: Seamless multi-protagonist switching allows you to step into different roles at any time

  • Choice-Driven Design: Key dialogues feature checks and branching outcomes

  • Stylized Art Direction: Watercolor and ink-line visuals convey the tension and austerity of the early Three Kingdoms era

  • Lightweight Combat: Clean pacing focused on expressing character capability and decision-making

  • Historical Immersion: Faithfully reconstructed county layouts, social identities, and systemic conflicts

Initial Release