Jack the Ripper: Hunter Clan
About the Game
Important Notice 1
This game is currently in Early Access. Some parts are unfinished. Please understand this and refer to the "Early Access" section above for more details.
Important Notice 2
This game is designed with a difficulty level aimed at hardcore players. Even a single mistake can cause the player to be knocked out or killed. These challenges come from repeatable patterns, so we encourage you to keep trying with patience!
Recently, stories have begun circulating about frequent disappearances in Whitechapel. While it's an open secret that the occult group "Golden Dawn Society" is responsible, the reason for these kidnappings remains shrouded in mystery.
An even bigger problem is the monstrous creatures roaming the city at night. People are terrified by the monsters that appear every night. While the police say they're strengthening night patrols, there doesn't seem to be a clear solution.
The protagonist, now a rookie hunter, must solve both problems. Street monsters, cultist hideouts... it's hard to say which option is more appealing.
Search, shoot, roll, and loot! While body armor may protect you briefly, if you space out even for a moment, you'll lose your life in an instant to either monsters or cultists. In difficult situations, we hope you'll become a hunter who perseveres, learns the patterns, and ultimately claims victory!
Raid Locations
The hunter organization "Ripper" clearly has no intention of providing wholehearted support to its members. They only provide minimal weapons when you've failed objectives multiple times, lost everything, and reached a point of no return. They seem to believe that hunters should obtain their own 'supplies' for solving problems through hunting.
Therefore, raiding the Golden Dawn cultists' hideouts is strongly encouraged. Not only can you strike a blow against the evil forces disturbing the city, but you can also obtain funds, weapons, healing potions, and other spoils that will help with monster hunting. It's killing two birds with one stone. So after entering Whitechapel, be sure to check the raid locations in your notebook. As long as you don't lose your life, there's nothing to lose.

The creatures in Whitechapel are grotesque and unreal. They did not fall from the sky; mankind made them, somehow. Pity has no place here. Few who see them live to tell.
✦ The Tarnished Slaves
A mass of human bodies fused into a grotesque, spider-like shape. Its devastating strikes hide brief blind spots created by its bulk. You may not be able to save the victims inside, but you can grant them final rest.
✦ The Grisler
A monster that resembles a living Minotaur—except this one is real and stalking tonight’s streets. Think you can stay safe by keeping your distance from its fists? Its impossible speed will prove you wrong. Never stand idle as it closes.
By 1888, London runs like a perpetual-motion engine. The industrial revolution is long past; no one calls it a revolution anymore because its horrors have become ordinary.
Workers slave without sleep, collapsing from exhaustion. Clean air is a forgotten luxury. Only the sooty chimneys crammed across endless factories hint at the countless laborers dying inside each day.
Pollution reaches its worst, yet the upper class—severed from reality—proclaims the future brighter than ever.
In humanity’s feverish pursuit of progress, an unforeseen side effect has been unleashed… and it now stalks the night streets of Whitechapel.
Arrival in London, 1888
Penniless and alone, the protagonist steps off the train in London. He is certain that in a city teeming with people lie countless chances to rise—just keep working and success will follow. No formal schooling, no trade to his name, yet he has armed himself with the resolve to tackle whatever work appears.
Reality is far harsher. The only jobs he finds are back-breaking, life-threatening tasks for wages barely high enough to keep him alive. He refuses to squander his youth in endless drudgery.
Just as he is about to give up, a shifty-looking stranger approaches.
“You’ve got a sturdy body. Interested in a job that pays real money?”
The words real money drown out everything else. Without a single question the protagonist follows the stranger. Whatever future awaits, one thing is certain: that stranger was not lying.
A Ramshackle Training Facility
Led by the stranger, the protagonist is taken to an underground compound beneath London’s Whitechapel district. It resembles a makeshift military camp. After a brief course in basic marksmanship he is told he will be deployed into actual combat—immediately.
Recently, unspeakable creatures have begun prowling Whitechapel after dark. Normal folk surrender the night to the monsters and barricade their doors. Yet others smell fortune in the fear. Beneath the streets, the clandestine hunters’ guild “Ripper” readies a new recruit while they await the arrival of a legendary hunter foretold in rumor.
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