Invisum Piscium 嫌魚
About the Game

Summary
A familiar world, never fully understood...
Invisum Piscium 嫌魚 is an experience centered on walking, listening, and engaging in fragmented conversations. Collected items can be used to open, close, or redirect parts of the environment, influencing how the world unfolds.
You explore familiar yet unsettling spaces, meeting a girl who refuses to drink water. By helping her through small actions and quiet choices, the world gradually shifts—not through direct exposition, but through partial changes in its state.
There are no puzzles to solve in a traditional sense. Meaning emerges from observation, interaction, and the emotional weight of the outcomes that remain.
The visuals are rendered through a modern reinterpretation of the PSX aesthetic. Designed to feel remembered rather than explained, the world resists full understanding, but lingers after you leave.
Features
An atmosphere-driven walking simulator without combat or traditional puzzles
Exploration-focused gameplay centered on walking, listening, and observation
Fragmented NPC conversations and environmental storytelling
Light item-based interactions that subtly alter the world
A complete experience with a defined ending
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