I MUST FIND HER
About the Game

Father finds himself in an endless mysterious loop that turns a foggy section of an ordinary Soviet road into the scenery of a real psychological thriller.
Many people tell stories about the events in Chernobyl after the disaster, but no one talked about what happened to ordinary people - residents of the city of Pripyat.

The story is based on real events, and the player is immersed in the events of one of the most mysterious incidents of the last century - Chernobyl Events, getting a chance to hear real radio reports about the tragic episodes of those days, and also be able to understand what motivates the hero, where his daughter disappeared and experience for yourself what it was like for the residents of the city of Pripyat, who had to evacuate and leave their homes.

GAMEPLAY
deep first—person view promotes exciting immersion into the world of I MUST FIND HER - sounds, movements, and interaction with the world are recreated as realistically as possible
non-standard loop mechanics of creating a loop on a blocked road section
find out how works mysterious road loop, that the main character is trapped in, and look for ways to break its rules and try to leave;
study real radio recordings, newspapers and posters from that period
interact with almost everything you see on the road, find clues and ways to understand what happened to the hero, his daughter and the world around them
in I MUST FIND HER you will not find standard puzzles, all solutions are intuitive and understandable, but require logical reflection and a deep dive into the plot and the fate of the characters.

To recreate the most realistic atmosphere of the events of the evacuation of the city of Pripyat, several hours of real-life negotiations between dispatchers of the Chernobyl power plant, as well as fire brigades, have been added to the game.
Find out more about what really happened in April 1986 in the city of Pripyat. And don't forget to add I MUST FIND HER to your WishList to keep up to date with the news about the project.
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