Humanity Echo: Cyberpunk Tactical RPG
About the Game
2044. A coastal megacity on the brink
Corporations run the city, and you - an engineer - lead a squad through battles and shifting alliances. Your father's disappearance exposes the secrets of the Resistance, the Order of Knights, and Prospect. Who to trust, what to risk - your choices reshape districts, prices, patrols, and events.
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Tactical combat rewards planning: cover, lines of sight, AP economy, and squad role synergy. Smoke screens, EMP grenades, special ammo, and stimulants help you control the field. Set the tempo, seize initiative with overwatch, and chain abilities into squad combos.
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8 archetypes: shooter, medic, mechanic, pyromaniac, hacker, survivor, runner, masochist.
Attributes for your tactics: vitality, perception, agility, reflexes, intellect, strength.
You won't be a generalist - choose your role.
Cobalt-chrome and composites workshop: design weapon prototypes, flash implants, experiment with mods.
Balance risk and reward; acquire rare components via contracts, trade, and salvaging.
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A chill rooftop, port warehouses, a panoramic boulevard, and underground catacombs - each location has its own rhythm. Contracts and alliances change available missions, routes, vendors, and events. The Resistance, the Order, and Prospect pull you into their games - your decisions shape the city's future.
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Turn-based tactics - grid, cover, lines of sight, overwatch, manage AP
Builds via implants and mods - body + weapons + software, no rigid classes
Reactive world - contracts and alliances change missions, routes, vendors, and events
Cyberpunk locations - chill rooftop, port, factories, catacombs, panoramic boulevard
Events with consequences - resource costs, betrayal, risks that save or break a plan
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Roadmap
Netrunning (network) - interact with the environment in combat: traps, terminals, drones, cameras, mechanisms
Dynamic city reaction - reinforcements and tactics adapt to your style
Squad base - personal rooms, workbenches, upgrades that affect missions
New districts - port, Dark Quarter, panoramic boulevard with unique events
Crafting and mods - full implant crafting, weapon modifications, rare materials
Additional story branches - quests, characters, faction consequences
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Early Access
Humanity Echo is in development - we ship content updates and balance patches with the community.
The demo currently includes:
Story prologue - first campaign missions with choice-driven branches
Tactical combat across districts - cover, lines of sight, AP, item use (smoke, grenades, medkits, buffs)
8 background choices - early hooks for build ideas
Inventory and early locations
Quest journal and basic city events
From the developers
We are an indie team from Ukraine. We love tactical RPGs and are building a warm cyberpunk about people, choices, and responsibility. Your feedback directly influences our priorities.
💬 Discord - discuss mechanics, vote on updates, test features first.
💾 Add to wishlist - get notifications about updates, the demo, and launch discounts.
Available Tables (0)
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