Huebound
About the Game
Huebound is an abstract idle factory game about mixing colors.
Place geometric nodes on an infinite canvas, wire them together, and watch colored orbs flow through your network. Blue, Red, and Yellow sources generate primary orbs. Combiners mix them using subtractive color rules — just like real paint. Sellers convert orbs into Light, your currency. Spend Light to expand your factory, unlock new node types, and chase rarer colors.
256 named colors hide in the palette. Some are easy — Blue + Red = Purple. Others require layered mixing chains and careful planning. Every color has a name, a tier, and a value. The rarest hues — those furthest from the primaries — are worth the most.
Features
Subtractive color mixing — Blue + Yellow = Green, Red + Blue = Purple, just like paint
256 curated colors across 6 tiers — from Crimson to Nebula to Tiger Eye
Recipe-driven combiners — every color has a specific recipe visible in the Collection
Strategic node placement — orb travel time depends on connection length
Escalating costs — each node gets more expensive the more you place
Prestige system — reset your factory for permanent bonuses and new prestige source nodes
Node templates — save and replay factory layouts, unlocking more slots as you prestige
Shop upgrades — boost production speed, transfer speed, buffer size, and more
Collection gallery — browse all 256 colors, see recipes, plan your next discovery
Colorblind mode — accessibility option for color vision deficiency
Procedural audio — every sound generated from pure waveforms, no samples
Procedural visuals — no art assets, everything is geometric shapes and glowing particles
Auto-save — your factory persists between sessions
The Goal
Discover all 256 colors. Experiment with different mixing chains. Browse the Collection to see which recipes you can build with what you've already found. Rare colors are worth exponentially more Light — finding them is how you scale.
Available Tables (0)
View available tables...Events Timeline
View full events timeline...Initial Release