Chronicles of Fantasy Heroes
About the Game
The moment before Original Sin struck you down, the pendant around your neck suddenly awakened — and you were pulled into an unfamiliar parallel world.
Rally more than a dozen companions, each with a personality of their own, and defeat the darkness that has taken root here to restore peace to this world. Yet one question still demands an answer: what exactly binds this world to the one you came from?
And the one you can never let go of — your girlfriend — can she still return to your side…
The answer rests in your own hands.
What makes this game different
JRPG × Strategy RPG × Light Loot. Story, gridless tactical strategy and light loot hunting, braided into one complete adventure.
Your time is never wasted. No drawn-out battle cutscenes, no "cleaning the toilet" filler quests. Your attention goes into enjoying the game.
Exploration truly pays off. Every corner of the world hides something unknown, for anyone who wants to walk the whole map.
Rewards match your effort. The treasure you work for will never be brushed off with a few common potions.
Every item can be a key. The unknown object you pick up along the way may be the only answer that opens a locked door.
Treasures await discovery, and mighty foes await your challenge.
Come — set out on your journey.
Game Features:

A Vast World to Roam
Ten distinct regions and dozens of handcrafted levels await—no empty backtracking, no mindless fetch quests. For the RPG lover in you, every corner of this world holds something worth discovering.
Semi-Open Storytelling
We blend the narrative depth of classic RPGs with the freedom of non-linear choice to create something uniquely ours: a semi-open story where characters matter. Every companion has a distinct personality and a personal arc that belongs to them. Your choices don’t just steer the plot—they shape their fates. Companions are not set dressing. They’re people.


Innovative combat system
A break from traditional turn-based combat!
A blend of varied battle mechanics, more than 50 base mechanism states, 14 debuffs that affect bosses throughout the fight, endlessly combinable affixes, and bosses with mechanics of their own — nothing here is decorative.
Free item combinations and scene interaction turn every boss fight into a contest of strategy, a clean break from mindless stat-stacking. Over 200 monster types, all capturable and trainable — turn them into your allies!



The Affix System: Build Without Borders
Reshape the endless possibilities of combat builds. Equipment and skills both carry rich affixes, with as many as 128 different equipment affix types. Combine and layer them freely to forge a combat style that is yours alone. There is no single optimal answer — only your answer.


Weave: Nothing Is Ever Trash
Everything can be "woven": A deep affix and crafting system makes turning trash into treasure possible.
Extract useful affixes from discarded gear and socket them into your current equipment for precise upgrades; or break items down for materials, or fuse two pieces to create new gear with rare attributes and great potential.
Here there is no true junk — only treasure not yet found. Forging, alchemy and cooking are not merely about collecting materials. They reach deep into combat and exploration, producing key items that turn the tide.

Skill Freedom, Seven Ways to Grow
Build freely, endlessly. Every character has fixed talents plus a detachable skill-talent set, letting you combine them into a one-of-a-kind build.
The game also offers seven attribute growth paths (Metal, Wood, Water, Fire, Earth, Light, Dark — each different from the others), with vivid archetypes ranging from "Berserker" and "Glass Cannon" to "Healing Master" and "Status Master", fully covering your combat preferences.



Hidden elements
This world never shows everything at once. Forgotten companions, slumbering foes and lost artifacts all wait in some corner for a curious enough adventurer. Will that person be you?
Casual elements: fishing, mining, herb gathering, logging, minigames, achievements, pet catching — more rolling out over time!!!
We are still hard at work developing… more features and gameplay are being crafted around the clock!!!

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