Home Before Dusk

Home Before Dusk

About the Game

The pilots don't wait

The world ended, and the town behind the fence kept going. You have a house, a plot of land and neighbours who count on you. Whatever the town can't grow is out there, in abandoned towns, and once a week the community helicopter flies you out to find it.

Life inside the fence

  • Till, plant, water and harvest your plot, look after the chickens and chop wood.
  • Cook, craft tools and supplies at the workbench, and keep the community store full.
  • Repair what breaks and reinforce the fence that keeps the dead outside.
  • Get to know your neighbours, their routines and their stories. Friendship can turn into romance, and romance into marriage.

The weekly raid

  • Choose what to carry. Every slot in your backpack is a decision.
  • Explore abandoned towns freely: streets, cars, shops and houses to search.
  • Watch the clock. The deeper you go, the better the loot, and the further away the helicopter.
  • Bring home fuel, medicine and parts. A good raid changes the next week in town, and so does a bad one.

Early Access

The full weekly loop is there from day one. During Early Access we'll add more towns to explore, more neighbours to meet and more to do inside the fence, with monthly updates shaped by what players tell us.

Made by two people in Barcelona

Home Before Dusk is made by ThinkingLiteSoft, a two-person indie studio. The game's pixel art comes from packs by LimeZu (Modern series) and TheLazyStone (Post-Apocalypse Pixel Art), which we bought and adapted for the game.

Initial Release