High Noon
About the Game
Saddle up for a game of quick reflexes, clever combat, and wild west showdowns.
“Well, this town used to be somethin’. A frontier paradise, where folks could work hard and drink harder knowin’ their neighbors had their backs. Then those no-good, low-down outlaws showed up, and everythin’ went to hell in a whiskey bottle. My saloon, ain’t just a place to wet your whistle no more—it’s where the gang’s dirty deals go down, and let me tell ya, trouble’s always a’brewin’.
Now, as for that mysterious drifter, he was just some loner who walked in lookin’ for a drink and a card game. Wasn’t stirrin’ up any dust till the gang stirred it fer him. He wasn’t muchuva talker, but I’d seen enough of his types to know when it came down to it, he would be quick with his fists and quicker with a gun. So when it came to high noon, well… I knew I’d rather be sippin’ whiskey with him than standin’ across from him.”
You'll start inside the Rising Sun Saloon and face waves of Outlaws as they enter with a bone to pick. With no guns allowed inside, you'll have to be quick on your feet to find items you can use to knock some sense into the Outlaws.
"Don't worry, honey, if you take damage, you can whistle for me, the tough-as-nails bartender—I'll pour you a drink to keep ya in the fight. A little hair of the dog goes a long way to rebuilding courage…and health."
After clearing the saloon, you just might be called outside for a classic 10 Paces and Turn duel, where a slow-motion quick draw decides the final showdown.
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