Hex Tower Boogie
About the Game
Build the ammo machine. Stack the impossible.
In Hex Tower Boogie your towers don't make their own bullets — you do. Harvest ammo, route it through a factory of belts and Grabbers, shape it in stations, and feed the right tower before the next wave hits.
The Factory
Harvest & route — pull raw bullets and push them through Grabbers and belts
Shape your shots — damage, splash, pierce, speed, ice, burn, homing, split-shot
Fix the bottleneck — when storage jams and towers starve, reroute and survive
The Towers
Towers don't fire on their own — they eat the bullets your factory delivers. Plant them at the chokepoints, keep them fed, and watch the line hold.
The Combos
Here's the real game: stacking effects until it gets ridiculous.
A cannon that one-shots the whole screen every 10 seconds? Build it.
A homing splash tower? Take it.
Homing AND multishot AND piercing AND bonus damage on the same bullet? ...yeah, that too.
Then socket punchcards for even crazier effects, and carry meta-upgrades across runs. By the end your screen isn't a tower defense — it's a fireworks factory.
The Stations

The Board
The battlefield is a compact hex globe: readable, weird, colorful, built for fast iteration. Place a machine, watch it move, find the choke point, hold the line.
How absurd can one bullet get? Build the machine. Feed the towers. Let the whole board boogie.
Available Tables (0)
View available tables...Events Timeline
View full events timeline...Initial Release