Hex Tower Boogie

Hex Tower Boogie

About the Game

Build the ammo machine. Stack the impossible.

In Hex Tower Boogie your towers don't make their own bullets — you do. Harvest ammo, route it through a factory of belts and Grabbers, shape it in stations, and feed the right tower before the next wave hits.

The Factory

  • Harvest & route — pull raw bullets and push them through Grabbers and belts

  • Shape your shots — damage, splash, pierce, speed, ice, burn, homing, split-shot

  • Fix the bottleneck — when storage jams and towers starve, reroute and survive

The Towers

Towers don't fire on their own — they eat the bullets your factory delivers. Plant them at the chokepoints, keep them fed, and watch the line hold.

The Combos

Here's the real game: stacking effects until it gets ridiculous.

A cannon that one-shots the whole screen every 10 seconds? Build it.

A homing splash tower? Take it.

Homing AND multishot AND piercing AND bonus damage on the same bullet? ...yeah, that too.

Then socket punchcards for even crazier effects, and carry meta-upgrades across runs. By the end your screen isn't a tower defense — it's a fireworks factory.

The Stations

The Board

The battlefield is a compact hex globe: readable, weird, colorful, built for fast iteration. Place a machine, watch it move, find the choke point, hold the line.

How absurd can one bullet get? Build the machine. Feed the towers. Let the whole board boogie.

Initial Release