HEARTRENDER

HEARTRENDER

About the Game

I AM BECOMING SOMETHING MONSTROUSLY BEAUTIFUL. Welcome to the Null, a surrealist non-space between worlds, times and concepts, populated by outcasts and detritus from across existence. As a lone agent of strife on a personal mission, sneak, brawl, shoot and swing your way through open-ended heists.

FLOWER OF STRIFE

Control Eris, mysterious disaster-woman maestra on a journey across surreal locations, no matter who stands in her way. Infiltrate from rooftops, hide in shadows, swing from your tentacle arm and more. Ditching subtlety, go up against fantastical characters with larger-than-life melee/firearm hybrid combat inspired by kung-fu films, fighting games, battle shounen anime and Garry's Mod. No, that last one's serious.

BLOOMING POSSIBILITIES

Forget micromanaging inventories and grinding. HEARTRENDER employs the Petal system, where you adapt, upgrade and fluidly exchange abilities from ethereal objects across missions, from a vast array of firearms to showstopping spells of all kinds. A revolver that crystallizes bullets into explosive nails of light. Casting a bolt of lightning from the sky. Flying like a jet and even summoning a motorcycle from thin air. You're an improvised arsenal of mayhem. Act like it.

RETRODIGITAL SURREALIST DAYDREAM

Inspired by the famous 20th artistic movement of Surrealism, classic 90s adventure games with pre-rendered backgrounds, 1970s giallo Italian cinema and so much more, HEARTRENDER brings its world-between-worlds setting to strange, beautiful life.

AN IMMERSIVE, SYSTEMIC WORLD OF DETRITUS

The Null is an unprecedented place. Learning from classics like Thief, Deus Ex and Dishonored, fantasy and sci-fi collide in a playground where tumbling objects, power grids, drivable vehicles and assorted arcane artifacts occupy the same space as forgetful magical machines, dutybound ghosts from senseless wars, well-dressed birdpeople and more.

Initial Release