Guilty Pleasures
About the Game

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You are Marcus Holmes, a young private detective and the nephew of the legendary sleuth Arthur Holmes, known in elite circles as “The Detective of Desire” — a man who unraveled the intimate secrets of the rich and powerful: affairs, disappearances, scandals, and betrayals.

Now Arthur is dead. The official cause — a heart attack. But his will says:
“All my possessions, including my archives, are to be inherited by my nephew. Along with them — my final secret.”
You move into his penthouse — a place still scented with expensive perfume, coffee, and unspoken words. Among the old papers, you find an encrypted dossier marked “L.U.S.T.”
From that moment, your life becomes a chain of mysterious encounters, letters, and confessions from Arthur’s former clients — beautiful, dangerous women who may be connected to his death.
No scripts — create your own scenarios: you decide who, how, and where you fuck. Experiment with sex, influence the heroines and the environment, and create scenes ranging from romantic to hardcore. The world reacts dynamically — public debauchery changes the city, unlocking new events, clubs, and risks like jail.
1. Liberating the Heroines
Seduce or dominate the girls, raising their "Corruption Level"
Unlock new positions, sex acts, and scenes — from private encounters to public orgies.
The more you experiment, the bolder they become: invite other characters to join in for a gangbang!
2. Public Sex & Consequences
Have sex anywhere — in the park, the bar, or on the street.
A "Wanted Meter" system: too much public action increases the risk of arrest (and jail has its own unique "entertainments").
The world reacts: rumors can attract allies, maniacs, or the police.
3. Sandbox: Total Freedom
No scripts — create your own scenarios. You have the ultimate power to decide who, how, and where you fuck.
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Guilty Pleasures combines elements of detective investigation, a sandbox, and an interactive thriller.
Investigation: Freely explore the house and city streets, search for clues, analyze the environment, and examine personal items and documents.
Mini-games: Eavesdrop on conversations, crack passwords, hack devices, conduct surveillance, and interrogate characters by choosing your pressure tactics.
Social System: Exchange texts and calls with characters; manipulate them, gain their trust or incite fear, and extract information through flirting or threats.
Moral Choices: Decide what matters most to you — the truth, passion, or personal gain.
Multiple Endings: The fate of Marcus and the resolution of Arthur's mystery depend on who you trust and what lines you are willing to cross.

Available Tables (0)
View available tables...Events Timeline
View full events timeline...Initial Release