Grinnel

Grinnel

About the Game

    • 🔍 Shifting Reality: Corridors move every time you turn around. Doors you once passed vanish; you will lose your sense of direction in this living labyrinth.

    • 🔦 Move or Fade: The moment you stop, your flashlight dies. The only way to survive in the dark is to never stop moving.

    • 👁️ The Price of Paranoia: Look back too often and your mind blurs, turning everything you see into a hallucination. In this world, your gaze is your greatest weakness.

    • 🎲 Sinister Randomness: You never know when the whispers will begin.
      🏥 GRINNEL CLOSED MENTAL HOSPITAL Think back to the events of the past; this is a game of your mind. Remember how we escaped from the hospital? By completing the tasks, of course!

    🧩 4 Different Tasks Four different tasks, each with its own purpose.

    🚗 Parking Lot Don't forget the key in the parking lot.

    👩‍⚕️ Dr. Esin Help Dr. Esin. Where is the key?
    ⚖️ THE COURTROOM

    Who are you, why are you here? The defendant's chair is empty... but everyone is looking at you.

    ⚖️ Who is this trial for?

    Grinnel’s name is mentioned, but the crimes described sound familiar

    🧑‍⚕️ What is Doctor Esin hiding

    Witness, or part of the experiment? What they say could change at any moment.

    📜 What is the judge not reading

    Some crimes aren't in the files. Some verdicts were decided long ago.

    🪑 Why can't you stand up?

    This isn't a trial. This is a memory you can't escape.

    💻 LOST FILES AND THE DOCTOR'S VOICE When you sit at the computer:

    🗂️ Secret files belonging to Grinnel 📝 Deleted patient records 📡 Remote connection with Dr. Esin ❓ Questions with changing answers ⚠️ Evasive, angry, and contradictory responses bring you closer to the true story of the town.

    Silence, cold walls, and uncertainty surround you…
    You don’t know where you are, but one thing is certain:

    This labyrinth is watching you.
    Test your emotions, dive into the darkness, and confront your fears face to face.

🎭 THE CLOWN DOESN’T WANT TO KILL YOU

Its goal isn’t to end your life.

It wants to see your fear.

It stalks you.

It approaches.

It retreats.

This is not a chase.

This is a psychological experience.

🗝️ DEEP WITHIN THE LABYRINTH














Throughout the maze, you will encounter:

  • Locked doors and coded rooms

  • Hidden passages

  • Environmental puzzles

  • Scattered clues

All of which lead you to the secret of the basement door.

At the end, a choice awaits:

Will you escape… or will you hunt the thing that’s been watching you?

You wake up in a dark place.

Silence, cold walls, and uncertainty surround you…
You don’t know where you are, but one thing is certain:

This labyrinth is watching you.
Test your emotions, dive into the darkness, and confront your fears face to face.















🩸 THE STYLE OF HORROR

GRINNEL focuses on atmosphere, psychological tension, and suspense rather than cheap jumpscares.

Silence is a threat.
Darkness is unsafe.
And you are not alone.

💀 FEATURES

  • Story-driven, single-player horror experience

  • Environmental puzzles and coded rooms

  • Immersive sound design and dynamic lighting

  • Psychological tension over jumpscares

  • Multiple endings based on player choice

Initial Release