Gravity Assist: Initiative
About the Game
In Gravity Assist: Initiative you are a surviving Ai warship. You wake up with no recollection of who created you and why. You face a corrupt Ai network and attempt to establish a resistance by aligning with other stable Ai warships and uncover the answers to your past.
Tactical Space Combat
Every action matters. Position your ship carefully, manage your energy, coordinate your shots and use gravity itself to your advantage.
In a unique turn based system, each team will cycle turns where Team 1 acts: resolution phase. Team 2 acts: resolution phase. And repeat.
With the ability for all players to act simultaneously during your team turn, you will coordinate with your friends to carry out your strategies that are limited only by your imagination.
Hone Your Skills
Just like an advanced artificial intelligence, you will need to refine your skills by calculating your shots and predicting the enemy moves.
Challenging at first, you will quickly find satisfaction when you successfully (or accidentally) land that perfect shot, or simply shoot yourself or your allies in the behind!
Choose your positioning to deflect enemy shots. Set your firing angle to orbit and hit from unexpected directions. Place defenses to cover your weak sides.
Enjoy the many quality-of-life UI/UX features already in game, and look out for additional tools being added over time.
Hone Your Skills
This isn't your standard turn based system like you may be used to.
To support persistent projectiles, fair team play, and real simulation feel of "if it didn't hit something, it will keep flying until it does", This game uses a unique Phase system -
- Team 1 turn - All human players act at the same time (ai bots act once all players hit "ready" for the sake of cpu usage etc.) consuming energy per action. you can shoot, move, then shoot again, but here is the twist, projectiles do not move, they stay frozen in the location you fired them in awaiting the "resolution phase".
- Resolution phase - there are no inputs during this phase. You can freely look around and watch all your team actions play out, projectiles hitting targets, defense nodes deploying, asteroids exploding. This proceeds for a limited time, then all the projectiles etc. freezes again.
- Team 2 turn - the same flow as when team one moved, but you already have projectiles frozen "in flight", so you have a chance to move if they haven't reached you yet!
- Resolution phase - rinse and repeat.
Play Styles
With 5 ship classes currently in game and more already in the works - you can experience different challenges and benefits that each class provides.
Captain a light frigate to scout and cause a distraction. Provide support in a cruiser. Snipe heavy targets in a destroyer. Assault enemy lines in a battleship. Dominate the battlefield in a dreadnought.
Each class will have a different health pool, ammo count, and movement range to fit your style.
Team up with your friends to hunt down the mighty dreadnought, or set up a duel with your friends in a deadly destroyer.
Play missions in co-op or set up your own matches in sandbox mode.
Replay-ability
You will encounter different planets, asteroids and stars in procedurally generated system each time, or replay the ones you like using the system seed.
With already a number of types in the game already and many more in the works, you will feel like you are in a new star system each time!
Each planet, star, and black hole introduces its own unique gravity strength, size, color, and influence on the battlefield making no match the same.
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