Gossip & Potions: Tales from the Witch Shop
About the Game
The pig is dead. You did that.

Or maybe he isn't dead, and he's curled up in the corner of your shop snoring softly, and you'll have to step around him for the rest of the day. Or maybe he's been launched through three rooftops and is now somewhere in the forest, alive, confused, very awake. It depends on what you put in his bottle.
Welcome to Greenhaven. You are Owi, a fresh witch with a fresh shop and a town full of fresh problems. Your customers include flying livestock, ambitious elves, sentimental farmers, very fast cat people, and one mayor who would like a small favor please and thank you. They will tell you what they need. You will decide whether they get it.
Capricornio, your one-eyed familiar, will comment from your head the whole time. Luna, the little creature near the cauldron, will help you read the mix. You will not always make the right call. The shop will close at dusk. The merchant will arrive. He will tell you, gently, what your day did. Then tomorrow opens.
There is no good ending. There is no bad ending. There is only the ending you brewed.
Game features
Brew multiple potions, one or more for each situation.
Branching consequences. The branches are not decided by dialogue choices, but by what you actually put in the bottle. Every run is a different story.
A cast that ranges from a hyperactive flying pig to a farmer who names his plants.
Hand-painted art and a soundtrack that is mostly cozy. Mostly.
Fully translated into multiple languages.
Available Tables (0)
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