Get In Get Out

Get In Get Out

About the Game

  • In a world where the Third Reich emerged victorious, Britain endures under totalitarian rule. A mysterious infection has plagued the population for decades. You are a guard stationed at District Eight's quarantine gate. Your duty: decide who lives, who dies, and who enters.

    DAILY DUTY
    Each day, three strangers arrive at your gate, each with a story, a plea, and the potential of infection. Using limited tools and your own judgment, you must determine their fate:

    • Let them in, but risk introducing infection or instability to the district

    • Turn them away, condemning them to the wasteland beyond

    • Use your shotgun - Risky, but it's the only guaranteed way to eliminate a threat

    YOUR TOOLS FOR JUDGMENT

    • Infrared Scanner: Detect fevers and abnormal body heat patterns

    • Health Check Form: Identify wounds, bites, and visible symptoms

    • Stethoscope: Listen for irregular heartbeat

    • Terminal Database: Verify identity, occupation, and criminal records

    • Dialogue and Interrogation: Spot lies and inconsistencies by cross-referencing information

    • Notepad: Track clues, observations, and suspicions about each visitor

    DISTRICT STABILITY AND SURVIVAL
    Your decisions directly impact District Eight's stability across four critical areas:

    • Food

    • Security

    • Health

    • Morale

    Allow stability to deteriorate, and your salary will suffer. Severely low district stats may even force you to turn away healthy individuals to maintain order.

    MONEY, PRESSURE AND CONSEQUENCES

    • Earn your salary based on daily performance and district stability

    • Manage expenses for essential supplies like shotgun shells and infrared batteries

    • Random events can further drain your already limited funds

    FEATURES

    • 12 Different Endings: Your choices determine the fate of District Eight and your personal story

    • 60+ Unique Characters: Randomized traits, dialogue details, and appearances ensure high replayability

    • Moral Deduction Under Pressure: Make critical decisions with incomplete information

    • Atmospheric Pixel Art: A grim, tense visual style portraying a broken world

    • Strong "One More Day" Loop: Short sessions with escalating tension where one wrong decision can end your run

    • Unlockable characters and endings through repeated playthroughs

    THE ULTIMATE QUESTION
    Can you balance ruthless efficiency with human compassion? Will you become another cog in the Reich's machine, or will you find a way to break it?

    Your duty demands perfection. Your conscience begs for mercy. Neither can be ignored.

Initial Release