Genterra
About the Game
Earth is failing. Genterra Corporation has the means to save what's left of humanity — a rescue rocket built off-world, fueled by the labor of automated factories scattered across four planets. You are the Architect: the corporation's remote operator, working from a terminal on Earth, building the supply chains that will get us out.
You won't set foot on any of these worlds. You'll deploy buildings, route logistics, configure recipes, and scale operations from a console. Each planet has its own resources, challenges, and mechanical identity — what works on the first world won't work on the next. ARIA, your AI advisor, will guide you through each deployment, and report back to the corporation on your progress.
The early game is mining, smelting, and learning the systems. The mid game is research, expansion, and orbital dispatch. The late game is multi-planet logistics, advanced production chains, and finally the launch of the rocket that gets humanity off Earth. Time is short. Quarterly targets are non-negotiable.
Features
Cell-Based Factory Logistics — Lay belts tile-by-tile. Stack two lines through belt bridges. Manifold with splitters and mergers.
Deep Recipe Chains - Ore → ingots → plates → frames → circuits → rockets. Extractors, smelters, constructors, compounders, and compilers feed a tree that gets stranger and harder the deeper you go.
Multi-Planet Progression - Complete one world's foundation protocol, dispatch a research rocket, and unlock the next planet. Each world brings new resources, harder recipes, and a fresh blank canvas (planet 1 only in early access).
Research-Gated Tech Tree - Buildings, belt tiers, pipe tiers, and entire categories unlock through a tree you fund with the items your factory produces.
Copy, Paste, Stamp - Design one manifold the right way, then duplicate it across the map, bridges, splitters, mergers, and belts included.
Power as a Real Constraint - Coal plants smoke, solar arrays accumulate dust, and kilowatt budgets actually bite. Plan your grid or watch the factory idle.
Objectives & Deployment Checklists - Always one clear next goal, never a hand-holding tutorial.
Per-Building Upgrades - Spend bits to boost extractors, smelters, and assemblers individually. Tune your bottlenecks instead of replacing them.
Item Encyclopedia & Production History - Every item you've ever produced is recorded, lifetime totals, recipe graphs, and where each ingredient comes from.
Save Anywhere, Branch Anywhere - Multiple named save slots with thumbnails. Autosave. Quicksave with one key.
Keyboard-First Workflow - Number-row category and building selection. WASD camera. R to rotate. Box-select with Ctrl. The whole loop is built for hands-on-keyboard play.
Genterra Corporation thanks you in advance for your service. Productivity is mandatory.
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