G-Vora
About the Game
G-Vora
High-speed anti-grav racing that feels direct — no sluggish physics, no compromises on pace. Tear through imaginative tracks across alien worlds, knock rivals off the course with melee attacks, and race side-by-side with a friend in local splitscreen.
G-Vora is a love letter to the classic high-speed racers — fast, spectacular, and tuned for feel above all else. The driving physics are hand-coded rather than handed off to a generic engine, so every boost, every corner, and every hit lands exactly when you expect it. Best played with a controller.
Key Features
Direct, uncompromising handling — hand-built driving physics instead of mushy off-the-shelf simulation. Every input lands instantly.
On-track melee combat — roll attacks and side strikes to send rivals flying off the course.
Charge your energy on the move — slide along chargeable strips at the track's edge. Keeps the pace up and rewards smart racing lines.
Separate Battle Mode — for when you want to shoot: lasers and a chargeable special weapon, cleanly separated from the main racing experience.
Local 2-player splitscreen — side by side, head to head. Couch racing the way it should be.
Distinct characters and vehicles — each pilot brings their own personality and machine to the grid.
Imaginative tracks across varied worlds — no grey city circuits. Settings that let the imagination run wild.
Game modes — Single Race, Time Trial, Cups, and more.
Unlockable in-game wiki (planned) — win Cups to unlock lore on the characters, vehicles, and the world they race in.
Demo
Before Early Access, a free demo will be available featuring 3 tracks in Single Race mode — including local 2-player splitscreen. Grab a friend, grab a controller, and give it a spin.
Roadmap
Demo: 3 tracks, Single Race, splitscreen
Early Access: 12 tracks, additional modes, first Cups, beginnings of the world-building content
Full Release: 24 tracks, all modes (Cups, Single Race, Time Trial), full character and world wiki
We're going into Early Access first because we want to keep sharpening the game feel together with the community. Player feedback flows directly into development.
Playable with keyboard or gamepad — gamepad recommended. Splitscreen supports mixed input (e.g. one player on gamepad, the other on keyboard).
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