Foundlings
About the Game
Foundlings is a story-driven Action RPG revolving around a character-driven journey of maturing, self-discovery and forgiveness.
Taking cues from classic SNES RPGs and adding a pinch of CRPG-style branching dialogue and character creation, Foundlings seeks to explore new and exciting ways of crafting an RPG experience.
Foundlings takes place during the rebellion against King Henry II in England, AD 1173, within the fictional county of Vorraine.
After getting arrested on the same night due to performing unsanctioned magical acts, young healer's apprentice Agnes and remorseful ex-executioner Frant are brought together by the whim of a local feudal lord.


They are tasked with tracking down the head of a deviant mages' guild, whom they suspect to be responsible for the recent unrest among both the local wildlife and the inhabitants of the surrounding villages.
The stakes are high, yet intimately personal. This is not a story about saving the world. It is one about the experience of being human in a grim world.
In Foundlings, there are no swords or shields; only spells, scrolls and potions.
Featuring a cooldown-based action combat system that focuses solely on spellcasting, positioning and managing/manipulating resources, Foundlings attempts to hybridize turn-based and action combat systems, just like the classics of the RPG genre.
The player alternately controls Agnes and Frant as they battle both rival mages and abominable beasts. The companions each have their own decision-making logic while the player isn't controlling them, which evolves as the characters grow and get to know each other throughout the story.
Key Features:
15-20 hours of playtime, 10+ alternate endings
Action combat with skill-based spellcasting
A touching, character-driven story
30+ spells, scrolls and combos
Character customization via dialogue and combat choices
Branching dialogue paths & stat-based skill checks
Unique stats and resources based on historical science and philosophy
Exploration that reveals the mysterious forces governing the medieval world
Enemies visible within the game's levels, without random encounters
16-bit pixel aesthetics + illustrations inspired by medieval European art
Soundtrack blending progressive rock, SNES-era game music & Balkan/Middle Eastern folk
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