Fortified Space
About the Game
Demo Players Recommend Fortified Space
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About the Game

As captain of a Unified Earth Forces starship, you are thrust into the heart of a counter-offensive against humanity's foes, leading daring missions deep into enemy territory. Fight in space and on the ground as you spearhead the assault, establish vital footholds, and pave the way for our Marine landing forces.
Build and Defend Planetary Fortifications
Think strategically as you deploy barriers, turrets, gates, and barbed wire on the planet to safeguard the area against relentless waves of enemies. Or, if it's been a long day, maybe you can just build a wall of turrets. The enemy will get the message. Create a secure zone to allow our Marines to land safely. After reinforcements arrive and you've succeeded in your mission, you can get resupplied with unlimited materials to continue building. Keep coming back to the planet to work on the base and fight off enemies!
Experience Intense Space Battles
Test your skills as a starship captain as you evade hostile fire, strafe alien cruisers, and escort allied ships during fleet battles. Blast incoming missiles with your ship's point-defense turret and strike hard with your railguns. Dominate the fight and secure victory.
Explore Your Ship and Relax
Fortified Space offers more than just adrenaline-pumping combat. Take a break from the battlefield to walk around your ship, talk to your crew, and read the news articles that update after each mission. Gather materials through asteroid mining, hydroponic farming, and composting. You can even kick around a soccer ball or play a target-shooting arcade game.
Ready for shore leave? Fly to Earth and explore the civic and cultural institutions in humanity's capital. Don't forget to visit the Library of Earth to read about the Interplanetary War, Unified Earth Forces ships, and other interesting topics.
Early Access Roadmap
The Early Access Roadmap is flexible and will be heavily influenced by player feedback. As a solo developer, I do not care about what current trends might be, or how much a feature might cost to implement (I am the only "employee"). If an idea sounds fun, and I have the skill and time to implement it, I'll try to add it. In the near term, I plan to focus on adding new mission types and greater variability in weapons and enemies.
Good hunting!
Nightsail Game Studios
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