Football Ambition 27
About the Game
Football Ambition 27 is a football management game about running the whole club, not just picking the team. Found a club from nothing and build it into something worth watching, or take an existing one and answer to the people who own it.
5,998 clubs. 131,993 players. 473 competitions across 214 countries, from the top of Europe down to the sixth tier of England. All of it runs whether you are looking or not. Clubs you have never heard of sign players, sack managers, run out of money and win things while you are busy with your own season.
A match comes to you as the moments that decide it, minute by minute, with the clock running. There is no 3D pitch here and there was never going to be one.

Start the way you want to. Take over an existing club with its existing squad, drop into the lowest tier with a handful of players, or build a brand new club from nothing.
Play the world realistically or turn the realism down. And choose how the game ages around you: players retire and the world regenerates young, the way Master League did, or fresh players emerge over time the way Career Mode does.

Computer controlled clubs weigh their finances, their squad needs and their playing style before they buy or sell. A club will not hand over a key player because you bid high, and it will not sign someone it has nowhere to put. Fees and wages come from where a player actually stands in the game, not from a number typed into a table.
On deadline day the clock runs in two hour blocks. Answers come back the same afternoon, players leave before midnight, and the club that said no at nine might say yes at four.

Budgets come from what the club is genuinely worth. Revenue comes from the gate, the broadcast deal, the sponsors and what you sold. Money spent on a stand is money not spent on a striker, and the stand takes months to open before it earns a penny back.
Safe to spend is the only number that matters. Go past it and the answer is no.

Every young player from the age of 14 already belongs to an academy. Find someone special and you negotiate with the academy that holds them, against every other club that spotted them too. Some come good, some never do. Youth is a long route into a squad, not a shortcut to being rich.

An immersive social media system. Supporters, rival fans, reporters, aggregator accounts, commentary acounts will talk about your club and players.
Every account is a person with a temperament. Follow the ones worth reading, turn the bell on for the ones you cannot miss, and watch the following grow or collapse with the results.

Cut a scenario out of any database and set the world where you want it. Put the table where you like, play by hand the fixtures you care about, and let the game settle the rest of the season around them.
Then start from that moment. Name it, save it, and put it on the Workshop for everybody else.

Clubs, players, nations, sponsors, tactics, coaches, etc load from versioned data you are allowed to edit. Badges, kits and logos resolve from your folder before the shipped ones, so an update can never delete your work.
A whole database is one file. Publish it to the Steam Workshop as a single item, and subscribe to somebody else's to have it land in your game ready to play.
Available Tables (0)
View available tables...Events Timeline
View full events timeline...Initial Release