Flarefall

Flarefall

About the Game

Land. Build. Hold the night.

Palm City, Florida, has fallen. Your task force comes ashore by landing craft with a few hours of daylight to dig in. When the sun goes down, the city comes for you: the horde, drawn by noise, light and scent, piling against your walls and climbing over each other to get in.

Up to 4 commanders, one base

Play solo or with up to three friends. Every commander leads their own forces, but the base, the walls and the supplies are shared. Split the work, gift units to whoever needs them, and drop in or out mid-operation.

Build by day

  • Engineers raise HESCO walls, gates, MG nests, watchtowers, floodlights and mortar pits.
  • Rescue survivors, salvage scrap, keep your vehicles fuelled and keep enough power for the guns and lights.
  • Research upgrades, and take your veterans into the next operation.

Hold by night

The horde is simulated, not faked: every zombie moves, piles up and spills over your defences. Runners, Screamers and Brutes break the rhythm.



Light the perimeter, hold the gate and keep the ammunition moving.

Call in land, sea and air

  • Riflemen, snipers, flamethrowers, Humvees, Bradleys and Abrams tanks.
  • Landing craft, patrol boats, transport and attack helicopters, and drones.
  • Off-map support: a destroyer's fire missions, F-15E gun runs and bombs, and an AC-130 gunship at night.

Three operations in Palm City

Landfall, Boardwalk and Mercy General: a beachhead, the seafront and a hospital overrun by a nest of the infected. Present-day, grounded and realistic, with no magic and no super-soldiers.

Initial Release