Fall of Days

Fall of Days

About the Game

You travel the roads of a zombie-infested world. Every step pulls you deeper into danger, opportunity, and uncertainty as your journey unfolds across a collapsed world. A run spans several days, where depleting time, hunger, and exhaustion are your greatest enemies.

In Fall of Days, you do not follow a story — you shape how your journey unfolds, one card, one decision, and one day at a time.

Every step forward is a gamble with what the world gives you. You scavenge, fight, and push deeper into the unknown using whatever you find.

You are constantly faced with conflicting needs and decisions. Resting costs time, but moving on costs strength. Fighting offers reward, but risk. Progress is never straightforward and is shaped by your decisions.

Every item can become food, a weapon, a crafting or cooking ingredient, or something exchanged for time on your next run. Nothing has a fixed value — what saves you in one moment may be lost later. Survival depends on how you turn what you find into what you need.

Your friend’s ship is your base between journeys. Food can be exchanged for time, and fuel determines how far you can travel into new regions. On board the ship, you can meet your friend, the Captain. He has some hints for you about more locations to explore.

Features

  • Day-Night cycle, changing the effect of certain actions

  • Turn-based combat with tactical decision-making

  • Craftable and upgradable weapons with unique abilities and effects

  • 60+ items with multiple uses across survival systems

  • 10+ cooked meals and survival recipes

  • Loot from buildings, cars, trains, trees, and environmental points of interest

  • 25+ building types with unique loot and action profiles

  • 30+ different actions for exploration and interaction

  • Features playable characters, each with distinct abilities

  • Dog companion with a special gameplay ability

  • Persistent ship base with Captain NPC giving hints about more locations to explore

  • In-game tutorial for onboarding new players

  • Survival almanac for tracking discoveries and explaining systems

Initial Release