Facelet
About the Game
Facelet is a roguelike deckbuilder played on a scrambled puzzle cube, all about lining up colors and getting paid for them.
Twist the cube, hand it in, and score every pattern that lines up on the face. Stack Algorithms that read the cube in different ways, take Parities that trade a handicap for a bonus, and bank enough to clear the next Depth. You do not have to solve the cube. You have to make it pay.
THE CUBE IS THE HAND
You get four hands and five twists per Solve. Every twist moves several faces at once, so every pattern and every card in play changes with it. The game pays for pairs, lines, diagonals, Ls, blocks, crosses, a clean face if you can get one, and much more.
100+ Algorithms, each scoring the cube in its own way
30+ Parities that pay you for a handicap
20+ Mods granting permanent upgrades for the current run
20+ Specials, stickers you place on a single facelet
20+ Tools, single use, for the hand that isn't working
Cases you open for a card you did not plan for
9 bosses, each with a rule that changes the cube itself
YOU DON'T HAVE TO SOLVE IT
If you can solve a cube, Facelet pays extremely well for it. If you can't, a face that is half one color still scores, and most of the deck is built for reading the cube rather than solving it. Six Depths, three Solves each, and the target climbs the whole way.
BOSSES THAT BREAK THE CUBE
Every third Solve is a boss, and they do not just raise the number.
One grows your cube into a 4x4 for a single Solve.
One strips it down to a 2x2.
One turns the lights off until you turn each layer.
One gives you a single hand and takes the rest.
Many others you will find while playing.
A sheet that fills in with new cards and rules run after run.
Run stats and a full card collection to study between runs.
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